GODSPEED Posted September 20, 2021 Share Posted September 20, 2021 For myself (and many other fans of JA2), what seems to really have hit home in JA2 compared to many other Strategy or TBS games, were the individual personalities each merc came with. Those individual traits weren't all written down on a spreadsheet for you as a "statistic". These traits, qualities, flaws & parts of what make a "person", were slowly revealed through sublte, but simple, commentary when faced with a particular situation, when seeing something they liked or didn't like. These we're "told" through some mercs quitting on you because they couldn't stand another merc. Or a merc beign flirty with another. I am really just skinning the surface here, as for each and every merc was his own. They didn't all talk as much as one another, some were deranged, some we're liek soldiers. You had users, losers, nutjobs, professionals, killers and everything in between. While strategy, tactics and a very nice arsenal or REALISTIC toys played a big role in our appreciation for the game, I assume that these aren't the hard parts to integrate in modern games. What 'gun game' doesn't have a multitude of attachments and tacticool stuff, right? But having a stiff game without character will take out all the joy and bring another "spinoff" on the JA theme to its knees. 2 Quote Link to comment Share on other sites More sharing options...
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