Xeth Nyrrow Posted May 4 Share Posted May 4 It was revealed on the stream today that they settled on a 50% damage penalty for multi shot attacks for balance reasons after having tried other methods, including accuracy penalties. In testing they said the go to tactic had become rushing up point blank and unloading in to enemies. This means there another, bigger design problem: Why are mercs allowed to be able to rush up point blank in the first place without being picked apart by overwatching enemies? This is a large design problem that also extends to making melee too powerful as it's the same thing with a different weapon. Based on how the dev today said melee feels OP and might get nerfed, I have a feeling it's still an issue. If they have addressed this since then then they should go back to testing accuracy penalties instead of counter intuitive damage reductions. If they haven't, then there needs to be better overwatch/reaction shot mechanics in the game. Allowing such risk-less movement by the players is not good and further creates a comic book game play vibe of dashing around the battlefield without any fear of being shot. I really would love for them to make a demo for us to test and give feedback on before release but I know that can take away from dev time. With some of these weird balancing decisions though I feel it's probably worth it. 1 Quote Link to comment Share on other sites More sharing options...
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