GODSPEED Posted October 8, 2021 Share Posted October 8, 2021 Okay.. I've noticed some of us have had many ideas, reserves, worries, hopes and dreams for Jagged Alliance 3.. I would like if this topic could become a more "concise" location to keep track of what are each and everyones idea of what is absolutely NECESSARY for them to consider Jagged Alliance 3 a game they could imagine being a success (in terms of holding the Jagged Alliance name, not talking financial success here). For myself, the bare minimum would have to start with Mercs individual personalities. Without this, the game loses one of its core unique features and simply turns into another turn-based tactical game. Another feature I deem an absolute NECESSITY is the same CLASS-LESS system as in Jagged Alliance 2. I would really HATE to see locked classes with perks and levelling as the modern xcom (and derivatives) have turned into. A Strategic Layer ("World" Map) AND a Tactical (Combat) Layer are also a must! While I also prefer a turn-based system, I've played many real-time with pause and also systems like 7,62 High Calibre and Back in Action.. I'm okay with those systems. As long as you can pause to study your situation. I understand having real gun names in modern games often require many licensing agreements, which can be costly. That said, I would rather a wider variety of weapons with an accurate look, ammunition and realistic behaviour versus fewer guns but real name. I have many wants, but I'm open to new ideas.. or I'm trying to be anyways. 3 Quote Link to comment Share on other sites More sharing options...
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