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Hendrix

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Everything posted by Hendrix

  1. Reminds me of the Winchester Liberator shotguns (Ian has a great video on those). Apparently it's the same designer behind both, Robert Hillberg.
  2. Whitout knowing anything about that specific gun I would guesstimate that it is a volley gun and in that case, yes the barrels would fire simultaneously. Those kind of guns were used to some extent in ship to ship combat but the shooter would often injure themself due to the harsh recoil.
  3. Definitely a reasonable choice if you are going bear hunting in the 1850's.
  4. Going by the smile on her face: Yes... yes it does.
  5. Hmmm... From the 12'ish hours of gameplay I have seen, I would rate this game in 2 different ways. From the viewpoint that this is a tactical turnbased game, I would say 7/10, could be a 8/10 with expanded features. From the viewpoint that this is a Jagged Alliance game 5/10. The style is simply too much "happy-go-lucky" and I didn't even count the fact they turned Grizzly into Hurk.
  6. 20% of huh... well yesterday the news here in Sweden reported that the Embracer Group stock had plummeted over 70% the last 12 months, close to 50% just these last 6 months. I wonder if the rather short reveal of an release date has anything to do with this. 🤔
  7. Slightly of topic, but Timothy Cain has recently started uploading fairly short videos of his time in the game development business. I have found them really interesting to listen to.
  8. and the extensive use of hockey/rugby shoulder pads! I watched several of those in the very best case B minus level movies back around 2006-2010, sadly my memory of them are pretty blurry since I mostly watched them drunk.
  9. What an abomination! I love it! 😂 I saw that movie on Netflix several years ago.
  10. Made me remeber the G3 Chuck Norris carries in Missing in Action 3 https://www.imfdb.org/wiki/Braddock:_Missing_in_Action_III and the M60 Dolph Lundgren uses in The Punisher https://www.imfdb.org/wiki/Punisher,_The_(1989) Know I mentioned it in some other thread but I just can't help but love those bulky 70's and 80's type of weapon modifications. They just look so fantastically cumbersome and while they might give a gun some extra edge it sure comes at a great cost of user friendliness. 😂
  11. @Image Miroir do you mean the FN Minimi ? Because I am a 100% sure no minigun was present in the vanilla game.
  12. Cool idea, but wouldn't the transition between first person and isometric become tedious after a little while? Maybe it could be an option you could use if you wanted to, by hitting a specific button/key? Myself I think the developers are right by not including a straigt % for CtH. I have never taken a shot IRL were I thought "here I have a 87% CtH". I have missed shots I were certain I would make, as well as hit shots I were certain I would miss. If they would add any CtH I would prefear it much more vague, something like: Impossible - no LoS, or way out of effective range for the gun. Bad - 0 to 33%, why 0% and not 1% ? Because since projectiles are still simulated it might effect something close by the target or hitting something between the merc and target. Average - 34 to 66% Good - 67 to 100%
  13. For me Sci-Fi mode is not a priority, I think getting other parts of the game right is more important. I would guess a maximum of 15% of my started playthroughs of JA2 is in SF-mode. Actual choose SF-mode whit my latest 1.13+AR play. But once the bugs show up, all focus is kinda dropped from the other aspects of the game until you have solved the problem (killed the crepitus). So overall I am not really a big fan of how it was implemented. Would prefear if the extra stuff that is added was a bit more spread out over the playthrough. Wouldn't mind if it was implemented though as it could mix things up depending on what changes it would bring.
  14. @Godzilla sure, but just think what they could do with a larger team and budget.
  15. Personally I would have been more than fine if they had just modified Xenonauts 2 into a new JA game.
  16. 🤣 Bennett the greatest villain ever!
  17. Hmm... Initially I would have gone with Wolf, Fox and Grizzly, + IMP. But having seen some gameplay I belive a more Wasteland-ish approach is the "best way" to go and have a skill-diversed team. So currently I think I will go with: Barry, Fox or MD and a merc with high Mechanic (Steroid makes sense but I don't like him), + IMP. The IMP would be high in leadership and combat effective stats and very low mechanical, medic and explosives. Once money is good, I would expand the team with either 1 heavy hitter such as Ivan/Shadow/Reaper/Len or maybe 2 mid range ones such as Ice and Wolf. Kinda think 1 really good merc makes more sense and leaves 1 position open in the first squad. Another idea I had for a starting team is Thor and Fidel and a IMP with high Mechanic skills.
  18. I think it is strange (and bad combo) to have a dark and (relatively) realistic story/setting for the game but having the combat and character building in line with the new XCOM games/Wasteland 2&3. Who do you try to target with such an approach? I don't believe people who wants a new XCOM game are very interested in a very down to earth and realistic setting? Neither do I belive those of us that wants a realistic setting wants a combat system were the mercs are super heroes. To this day I still love the combat in JA2 (both vanilla and modded) because I never experience the mercs being super heroes no matter what level or equipment they have. You are most often punished rather than rewarded for doing something "brave" in the game. I don't want JA3 to be a simulator, but I neither want it to be D&D.
  19. Personally I think it could really add a layer to combat. Are you ruthless and kill every enemy, then you force them to fight harder against you and never give up. They won't show any pardon for one of your own downed mercs. On the other hand if you show mercy to downed enemies, maybe enemies could decide to give up instead when a fight is going badly for them.
  20. Yeah! Come on Haemimont, Wages of War had this back in '96! You want to get beaten by a 27 year old game? 😁 As @Acid and @Solaris_Wave wrote. It would create an amazing atmosphere if the enemies would sometimes try to carry their wounded to safety and administer first aid.
  21. One very specific question I have is how do you prevent Sniper rifles and rocket launchers to be the ultimate problem solvers in the game? From the roughly 10 hours of gameplay I have seen so far, sniper rifles looked supreme (overpowered) compared to other weapons types?
  22. Damn you! Now I have Carpenters - The End (the awesome theme from the movie) in my head!
  23. I do recall some old .dll file was driving me nuts trying to get the game to run. The game claimed the .dll was missing from the C:\Windows\System32 folder in windows, despite placing the .dll in that folder. However placing the .dll file in a different folder, (if I remember correctly the windows\SystemResources) folder fixed the error and I could launch the game. Be aware you will probably have to try a couple of different compatibility settings. The PC were I have the notes of how I got the game to run is packed down at the moment since I am moving my home office to a different room. Will probably have it all running by the end of next week.
  24. @Claudius33 Don't remember exactly how I got it working. Will dig up the notes I made and get back to you on that.
  25. As I said in another topic, I demand Haemimont having a Scandinavian accent in the game for the IMP, sounding just like the Swedish Chef from The Muppets show!
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