Jump to content

Claypl

Members
  • Posts

    120
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Claypl

  1. Well that has been a while .. glad to see solid roadmap of the things to come. One small thing missing, not to be complainer but .. DLCs, when where and how?! 🙂 Would love to see additions to gameplay, new mercs, weapons, items etc.. This aside loving the commitment to improving game, weekly streams are great too although the latter is bit challenging for my schedule.. but always trying to pop in to annoy you guys 😉
  2. True I do see panicking more often. FYI merc level help with this but I guess you cant do much then just get them more experienced.
  3. Good watch, a lot of valid comments. 20+ hrs tho is not much for final statements and comparing it with his most beloved game, well that did not stand much chance 😉
  4. Yup, the game just need more love in QoL area.. enjoying almost everything else 😄
  5. The worst part of this is game is how easy it is to decide to restart the game even after small tumble. Setting up your team is where I have the most fun, so even if I loose one merc I already start thinking what if I have these and these guys, who can work together, who new put into the team and which specialists I can bench or which traits I can skip. Then going through new dialogs or listen through their bickering is always fun no matter how silly it is sometimes 😄 I'm doomed with my iron man playthroughs 😄
  6. @Raeven thats pain in ass tbh. Splitting supplies on team creation is one of the most annoying aspects of team management. IMHO there are couple fairly simple solutions that would make our life easier, like disable supplies split or shift click items for moving.
  7. Some of the banter between mercs is really fun. Once I had Scope and Scully on team, they go back and forth like old mercs talking about kids and family etc. Fun stuff. Any other merc combinations you guys had fun to listen ?? Perhaps should create separate topic on this ..
  8. You need to have her with Wolf on same team and dont play it with your kids around (if you have one), too much to explain 😄
  9. I would also suggest to everyone to lower strength on IMP builds, unless you going for melee imp or strength based perks you can easily train it. Most of mercs are in 80+ range so you will have very reasonable gains and you do not need to gain much. I like to assign not more then 60 and train rest whenever I can. Sometimes I run with 50 to be just notch above my weakest merc. That 20-30 attribute points can make huge difference.
  10. One thing I just realised (perhaps obvious to others) that you have more lootable items (not only scrapable) when you have mechanic with 80+ skill. Wonder if there is same check on med skills.. Having Steroid as mechanic did not reveal some items for me which Livewire/Vicki did (FYI tested in villa where you have 2 possible hacking items vs 0 depending on wisdom/mechanic skill values). I guess I'm stuck with these two if I want extra loot. Wont be making IMP mechanic, too costly I guess will always go with high leadership instead.
  11. I would welcome additional counter attack route through jungle in down south, perhaps after the refugee events. Perhaps not difficult to implement and make defending bit more dynamic. As it is, I dont think it is terrible as they have to come from somewhere and you suppose to proceed with your conquest not just park yourself in one spot.
  12. @Melliores I agree with having to work around the limitations but penalty is just too severe. I think that good game decision is not to totally forbid character to get into area but instead have a reasonable trade off. IMHO 30 days = access forbidden, 7 days reasonable tradeoff/penalty. I do not know any person with these phobias, but IMHO it has to be gameplay reasonable not reality based.
  13. And no hiring after Ernie village money boost? I prefer to have 4/5 people right from start to go through opening maps super fast.
  14. @Melliores that seems kind of pointless then to hire anyone with these debuffs. Imagine taking -1AP debuff for 30 days after your tutorial bunker with Vicki. Then you have one average encounter and you got -2AP. I dont mind it to last longer but 30days is crazy. Would be fine with couple days, to week, but anything over that period is killing effectively taking those people on team.
  15. Uh why no explosive expert ? Your budget team can accommodate one more merc easily. Some sort of challenge run, how long you can stay alive without explosive expert??
  16. I dont mind limiting factor on those things but what kills me is when you trying to setup overwatch or lining up shot and some of your mercs getting on ladder and you stuck until detected. Some of it (perhaps most) is you could say my fault, but never the less it is super annoying when it happens.
  17. @Raeven I have encounter that bunch of times with Vicki. She get debuff after bunkers and that drags on what it seems forever. I got handicapped by some of these for long time, longer then I would expect.. Personally I run All Mercs at Start - it help to build your fav team more reliably, they still can refuse but on start but it is way less of problem, after you start campaign it get back to normal random approach which is how I like it Descriptive Ammo Icons - because I'm blind Explain Morale Influences - because I want to learn, sometimes these effects are confusing Fix Claustrophobia, Guilty, Sinful - just added it based on suggestion here, again it messed me bad couple times, I'm OK with debuff being there but it should not last as long as it does. I will try to get some clarifications whether this work as designed or it is in fact bugged. So nothing game breaking I think.. It will be interesting what will end up becoming vanilla after couple patching rounds when Haemimont boys get back from holidays.
  18. Thanks @Melliores. @sandman25dcsss Livewire is OP but I'm just so much over her after one playthrough, looking for alternatives. She get quite annoying after couple hours with her (would wish to have mute button like in multiplayer games just for her 😄 ) . I'm looking to building team around Raven and these two do not mash well .. Blood is killing machine and have reasonable med skills, I think that will be my pick.
  19. Any reason to take medic early on? Always feel a bit scammed with that recruitment. Beyond obvious healing speed which can be cover later by B team or Larry which can be grab very early? Any important story point early on that require high med skill? I'm aware of Granny needing it and there are some mid game story points but is there anything early that I would be missing out?
  20. If I recall correctly they were thinking about more drastic redesign like specific slots for items, ie nades having dedicated slot. Will see what they come up with but certainly need to keep on bashing this topic. @MateKiddleton I would also like to see that, it seems not too complex but who knows..
  21. Thx for suggestions @Kordanor, full of good ideas as always 🙂 Perhaps it would be good idea for next video for good training couples (like MD & Raider and Barry & Livewire). Got my new greedy team for new run: Raven, Ice, Barry, Thor, IMP (leadership focus)
  22. @sandman25dcsss yes I'm aware of this (thanks to @Kordanor for in depth explanation in one of his videos) but from what I understand nerf to leadership is coming. I guess would just love to see more variety in starting teams. IMHO need more low/mid level specialists (mech/demo/leader), here is my hope for DLC to cover that at some point. More specialists and no limit on leadership would open up a lot of options.
  23. IMHO no reason for both (knife and ammo scrap) not being available in base game, it makes me crazy to leave these knifes all over the map..
  24. I like going with Vicki (Elbow Grease is amazing for pushing game early) but it is quite an overhead on early budget and limit a lot of hiring options early on. IMHO IMP as mechanic is a waste, especially because of hard limit for leadership which force 30 points into that instead of other skills, wonder what was the thought behind this hard limit.
  25. Hate my ignorance for English 😛 yes I meant replayable but for some reason my browser tag it as required for correction and stupid me trust it too 😄
×
×
  • Create New...