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Inventory, Inventory, Inventory


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Again, inventory management is so crap. Stone age like from a game of the early 90ties last century. Give us an organization button putting weapons/ammo on the top by values and for puttingย  same stuff totgehet in general AND move the backpack of the merc automatically parallel to to the one you clicked on the left side.ย  JA2 did it and had it all, so cannot be so complicated. I love this JA3 but with this inventory management I am fully pissed meanwhile. SO DO IT NOW!ย ๐Ÿ˜ก๐Ÿ˜ก๐Ÿ˜ก

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What I would also enjoy is the Shift + click function to move a single stack to your stash, instead of having to drag and drop it.

Filters are absolutely critical, as well as an Unload all button for the weapons. Currently the drops are not that many but thinking ahead there will be mods that will add a lot of loot drops. Unloading all those weapons manually can become a chore.

We also need to be able to mark items as junk/wares/ what have you to be sold to NPC traders. Some items can not even be scrapped, so you might want simply to sell them, either for parts or money. Even if it is only Grand Chien franks, it will still be something you can use to buy equipment. ๐Ÿ™‚

ย 

Edited by Melliores
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16 minutes ago, Warmonger said:

Again, inventory management is so crap. Stone age like from a game of the early 90ties last century. Give us an organization button putting weapons/ammo on the top by values and for puttingย  same stuff totgehet in general AND move the backpack of the merc automatically parallel to to the one you clicked on the left side.ย  JA2 did it and had it all, so cannot be so complicated. I love this JA3 but with this inventory management I am fully pissed meanwhile. SO DO IT NOW!ย ๐Ÿ˜ก๐Ÿ˜ก๐Ÿ˜ก

You're not wrong, but your attitude sure is. I would like to request inventory improvements as well.

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41 minutes ago, Melliores said:

Unloading all those weapons manually can become a chore.

Then you'll be pleased to hear that weapons are automatically unloaded before disassembly.

Don't go looking for problems where there is none.

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@Jaywalker

You still need to click on weapons one by one to disassemble them. There is already a drop all mod (which I will not be using) that people learned very fast is not adapted to the current interface.

So either a Disassemble all button or Unload all. JA2 suffered from the same issue because it was not intended to handle so many weapons in a given sector when this was introduced in JA2 1.13.

ย 

I am simply sharing my experience. ๐Ÿ™‚

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The entire inventory was very poorly designed. It seems as if the developers wanted to simplify it, but they didn't make it intuitive at all. For me this is nothing a mod should change but rather a core mechanic and therefore something for the developers to deliver through a patch. First of all rearrange it for a better overview and then include required buttons for filters and quick actions.ย ๐Ÿค 

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1 hour ago, Xeth Nyrrow said:

You're not wrong, but your attitude sure is. I would like to request inventory improvements as well.

Man I've lost count of the number of times I got the emrc left mixed up with the backpack right. And keeping track of the sector inventory becomes a nightmare as soon as there are more than five rows. In this respect, I reserve the right to express my anger at this point, even if I otherwise like the JA3 very much and certainly surpasses JA2. But one also notices that care and service are sometimes neglected in the game, probably for and/or cost/time reasons.

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Posted (edited)
42 minutes ago, marcinl0 said:

Inventory system in JA3 is the worst in whole JA series (JA1 JA2 JA2.5) and need immediate patch.

I am so pissed with it again and again with. No sorting buttons and I am always in the wrong back seeking the right one I want to put in what i right picked up or want to change between my mercs. It drives one almost crazy and is like lost and found, found and lost seeking again and so on. Luckily the game itself is very good. But the inventory management is eating some of the fun.ย ๐Ÿ˜ก๐Ÿ˜ก๐Ÿ˜ก๐Ÿ˜ก๐Ÿ˜ก๐Ÿ˜ก

Edited by Warmonger
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I really like the merc inventory, because of its easiness and speed, according to my taste. Its just simple, expedient, thats all. Your merc has as much space, as his strenght allows.

But about the inventory management youre absolutly right, its the opposite - inexpedient and inefficient.
Its a timecosting business to reorganize a sectors inventory. One or two Buttons would have been enough imo, but ...

We will have one, if a modder will create one.

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19 minutes ago, 5Cents said:

I really like the merc inventory, because of its easiness and speed, according to my taste. Its just simple, expedient, thats all. Your merc has as much space, as his strenght allows.

But about the inventory management youre absolutly right, its the opposite - inexpedient and inefficient.
Its a timecosting business to reorganize a sectors inventory. One or two Buttons would have been enough imo, but ...

We will have one, if a modder will create one.

we are already at "mods will fix it"?๐Ÿ˜‚

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4 minutes ago, 5Cents said:

Yes.. because complaining wont help us out, i think ๐Ÿ˜…

it would if players actually came together to make their favorite games better. Nowadays critical thinking is just minor inconvenience.

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1 hour ago, 5Cents said:

Its just simple, expedient, thats all. Your merc has as much space, as his strenght allows.

Simple? This doesn't make sense at all. Carrying more than 100% weight should impact stamina but not refrain you from adding more stuff to a backpack --> poor design.

Edited by ShadowMagic
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Yes, you cant overload your merc, different from JA2.

But its just a simplified opinion of weight system, i think its the logical consequence and appropriate to some changes (stamina-regarding points) JA3 introduced. Im okay with that concept, wasnt a friend of overloading mercs anyway.

Ive got a different view in aspect of exhausted or wounded mercs, weight could gain heavier.. ๐Ÿ˜…

In the end its all about youd like to see or Not.

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Just now, 5Cents said:

Yes, you cant overload your merc, different from JA2.

But its just a simplified opinion of weight system, i think its the logical consequence and appropriate to some changes (stamina-regarding points) JA3 introduced. Im okay with that concept, wasnt a friend of overloading mercs anyway.

Ive got a different view in aspect of exhausted or wounded mercs, weight could gain heavier.. ๐Ÿ˜…

In the end its all about youd like to see or Not.

Dumbing down and cutting off game feautres and mechanics is not logical consequence, it is just lazy game development. Or maybe they are appealing for zoomers. Take your pick.

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2 minutes ago, Skaldy said:

Dumbing down and cutting off game feautres and mechanics is not logical consequence, it is just lazy game development. Or maybe they are appealing for zoomers. Take your pick.

I am not a zoomer, but I hate spending hours in inventory screen. This is not lazy design, this is modern design. You can't sell many copies of the game with so low "fun per hour" ratio.

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Just now, sandman25dcsss said:

I am not a zoomer, but I hate spending hours in inventory screen. This is not lazy design, this is modern design. You can't sell many copies of the game with so low "fun per hour" ratio.

kek, "modern" he says. I dont know what games you have played before but Diablo 1-2 uses this system.

There is no sorting so very modern.

10 slot inventory canย  carry 10 lockpicks or 5 Ak47 or 10 heavy armor because they weight the same.

Part of titles like this is inventory management.

you cant literally justify this system.

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9 minutes ago, Skaldy said:

kek, "modern" he says. I dont know what games you have played before but Diablo 1-2 uses this system.

There is no sorting so very modern.

10 slot inventory canย  carry 10 lockpicks or 5 Ak47 or 10 heavy armor because they weight the same.

Part of titles like this is inventory management.

you cant literally justify this system.

I was talking about ability to have ammo in shared inventory, 12 rocket launchers in personal inventory, no overweight possible etc. Of course I am not happy with current system, but it is still closer to my ideal than inventory from previous games is.

Edited by sandman25dcsss
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13 minutes ago, sandman25dcsss said:

I was talking about ability to have ammo in shared inventory, 12 rocket launchers in personal inventory, no overweight possible etc. Of course I am not happy with current system, but it is still closer to my ideal than inventory from previous games is.

again, management is part of these titles. If you dont like it there is Xcom 2 and such others. They scrapped resource management part, they cut off inventory part. Shared inventory is one of the laziest mechanics in world. Tell me, who do you think should carry shared inventory for the group? Why i can carry 5 mg42s without getting encumbered but equipping ONE is way too heavy? Because entire system is after thought

Edited by Skaldy
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It's perfectly normal for modern RPGs to only count the weight of the stuff you have equipped.

This isn't JA2 1.13 LBE pornography where you need to spend a few AP's to drop the pack for "realism", this is assumed to be an automated action that you do not need to perform or even manage in any capacity.

You are using a heavy weapon, you move slower, you don't, it is reasonably assumed you drop it before the fight starts.
It's convenient, and you still have to manage who exactly is holding what for hot-swaps and navigate the much more meaningful scarcity of certain resources (like specialty ammo or explosives).

Edited by Jaywalker
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5 minutes ago, Jaywalker said:

It's perfectly normal for modern RPGs to only count the weight of the stuff you have equipped.

This isn't JA2 1.13 LBE pornography where you need to spend a few AP's to drop the pack for "realism", this is assumed to be an automated action that you do not need to perform or even manage in any capacity.

You are using a heavy weapon, you move slower, you don't, it is reasonably assumed you drop it before the fight starts.
It's convenient, and you still have to manage who exactly is holding what for hot-swaps and navigate the much more meaningful scarcity of certain resources (like specialty ammo or explosives).

lol, no it is not normal. You have zero arguments to justify this, even worse we are talking about inventory system

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10 minutes ago, Skaldy said:

lol, no it is not normal. You have zero arguments to justify this, even worse we are talking about inventory system

For any Party-based RPG game you can name that does not, there will be at least an equal amount of ones that have a party stash that is shared by all characters in some capacity.
Even in the cases that do not, there is very rarely a system in place more complex than "this is what one person can carry", which JA3 more than has and limits by strength in terms of slots.

Both of the recent Pathfinder games have shared inventory accessible to all party members, restricted only by their combined strength (including pets and summoned creatures) and a separate weight of equipped items.

JRPGs have since the dawn of time only had a list of items carried by the party, unrestricted by any parameter other than an occasional single stack limit.

Wasteland 2 and Wasteland 3, which JA3 is closely modeled after, have the same exact system, and not once was it a point of complaint in those titles.

It is not unusual for an RPG to have a basic inventory system that does not affect combat performance.

Edited by Jaywalker
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I think its all about personal preferences, likes and dislikes. In my opinion, there is no golden rule (and it doesnt matter, if you are a 'zoomer', or whenever youre birthday is). I played JA1 when it was modern, now im playing JA3. For me merc inv system is no backstep, compared to JA2.

Might be the majority of gameplayers dislike merc inventory system and they are right with that and call it lazy work. Me i like it better, than the old one.

About overload and stamina, its a bit a change of path. Sometimes in JA1-2 you might found yourself in trouble, merc got unconscious because bottles were trash items and you couldnt fill them up, standing next to a lake or water tap (NOT talking about 1.13, please)..annoying.

I suppose its rather the own expectation, in not getting something similar as prefered (more simulation orientated, maybe).

But about the mapinventory- managment, yes there is some need for improvement, i agree.

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27 minutes ago, Skaldy said:

again, management is part of these titles. If you dont like it there is Xcom 2 and such others. They scrapped resource management part, they cut off inventory part. Shared inventory is one of the laziest mechanics in world. Tell me, who do you think should carry shared inventory for the group? Why i can carry 5 mg42s without getting encumbered but equipping ONE is way too heavy? Because entire system is after thought

Shared inventory is very good mechanic for me. Though I would prefer a single shared inventory for all teams. But even that is not ideal for me, this is why I am looking into how to make infinite ammo mod which generates ammo as needed.ย Next step would be to make all weapons permanently have 100% durability. Mods really can help players with different preferences so there is no need to send me to xcom2 which has its own problems too ๐Ÿ˜‰ For instance, I prefer variable AP instead of 2 AP system.

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