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GODSPEED

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Everything posted by GODSPEED

  1. I do have a request that I feel could keep us interested here. Would you guys be able to "eventually" release some of your unique mercenary profiles? A picture of the merc with a description of his profile and what he/she is good at? I know you guys are bound by legal and other type of rules that limit what you can share... ...but is there NOTHING that can be shared?
  2. Yes screenshots would be really cool! I'm just really impatient to know what kind of combat system they will use, what kind of RPG mechanics we can expect amd finally some details about roster. While I'm looking forward to seeing a few mercs I already know (will we get some that work for the enemy, like Mike did?), I'm especially anxious to know and start seeing some new mercs with UNIQUE personalities.
  3. Omg, finally an awesome topic! You can be certain I will be here often. There is so much crap to say about the way old games were made and the way new games are made; and I realize times change and so must we, but I can't help feel like the gaming industry has REALLY changed, and not for the best. My first reflection on the topic is about how much the video game industry has become a "business" more than a passion, especially by companies that have become so big that things are out of control. Look, because this is the JA3 forum, I will start by giving JA3 as an example. The game was announced back in September? Some basic footage and it's been silence since then. They can't release information because information has to be so tightly controlled. It is really the way of big corporations, not a bunch of gaming nerds who want to brag about the game they work on. And, no, this is NOT a comment on Haemimont Games, I am pretty certain they are anxious to talk to us about their work. But today, companies need so much $$$ to make a game, they can't help but fall in the grasps of mego corporations who view things from the business perspective, how to cut corners, how to hype something, ... in the end, I feel as much time is spent in "Tactical Marketing" as there is on the actual game. Is there a good side to it? Sure, I'm not stupid, I would prefer a good studio can have good funding, keep it's employees than always live on the edge of poverty because the gaming industry has become cutthroat! I guess I just miss when PUBLISHERS where maybe closer to earth than they are now. It wasn't perfect back then either, many flops and cheap games.. but these big corporations today must also walk a thin line with modern "politics" and media hype and cancel culture ideologies that so much freedom is lost because of restrictions or social drama. Just take a look at how Battlefield went from a accessible military simulator to complete ignorance of history in Battlefield V & Battlefield 1. I just really hope JA3 can keep some of that humour and light-hearted comical and stereotypical commentary intact. There was sexism, racism, sexual innuendo (Fox!), stereotypes, comedy and a tongue-in-cheek approach at the lesbian, gay and other communities.. but that tongue-in-cheek approach doesn't make you hate ppl, or cultures, or choices... ...if ANYTHING, Jagged Alliance has showed me that individual cutlures, the way they speak, they stereotypes, are interesting and they make me curious and open-minded. Man, this rant is already becoming a book. At least I'm not hi-jacking another post! 🤣 In any case, I'm super open-minded to opinions, so anyone with a different opinion, please go ahead, what matters is to stay friendly! We're here because of Jagged Alliance!
  4. Not sure how you guys usually play it.. but for quite a few years I've been approaching my gameplay loop of JA2 pretty much the same way. Boring?? Because I play with these options: TRIGGER_MASSIVE_ENEMY_COUNTERATTACK_AT_DRASSEN = TRUE ALLOW_REINFORCEMENTS = TRUE ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE Drassen will be invaded with about 60-64 Troops. ... I need more mercs and money to train troops in Drassen! My usual gameplay loop went as such: - Hire a few 'cheap' but dependable mercs (my usual picks): Buns, Igor, Barry, Grunty and a one-time merc like Bull or Grizzly (or a keeper like Dr. Q, Blood or Malice). <- this all depends on my mood at the time of starting a game, who I want and wtv. - Get Ira. - Head for San Mona, complete tasks there, liberate Maria, get the leather shop Deed, trade it to Kyle Lemmons for $10 000. Trade a few guns with Tony that I might have picked up on the way to San Mona. Use that one-time merc to win the Boxing matches and make 15 000$ (minus the costs of hiring that merc for a day). - Get into the San Mona mine and steal Kingpins $30 000! - ...around the $45 000 - $50 000 in the bank at this point at day 1. Not cheesing the game at all. - Hire a couple mercs with high leadership (Hitman, Stephens and maybe a merc with good equipment/marksmanship). This part, again, depends on what I felt like at the time and depends who I started with. Sometimes I go for some MERC mercs as filler and eventual town trainers. - Head back to Drassen, capturing the Ariport and the Bar sectors. I'll then start training all the militia I need to fill those two sectors as much as possible. Usually one sector filled with light blue militia and one sector with green militia (because with the new mercs, funds are already near the limit at that point. - I then storm the mine sector, which triggers the Queen telling Elliot to send out her troops to bring our heads back. - I usually have time to train one last little regiment of militia (10 or so). I make sure all the troops are in the mine sector and Bar sector (the leftovers in Airport) because only an adjacent sector can reinforce. (mostly green troops in the mine and blue troops that slowly reinforce). By this, I am near day 5, 6 (maybe even 10.. depends on if I had injuries and whatnot) or something of the sort. I might have MP5, Remington M870, and a Mini-14 to help defend against mostly pistol and cheap SMG's from the Queens massive invasion force (they might have a few Grey shirts with basic rifles (a SKS or SL8 is scary as heck!)). =================================================================================================== This time, I wanted to switch things up for once. - I repeated everything from hiring to winning the boxing matches, but this time, I wondered what would happen if instead of stealing Kingpins money, I stole the Chalice for him. 🤯 - With about $20 000 in bank, I had enough for a trek to Balime and back. I think. - This is still day 1/2, so as I'm adjacent to Cambria, I noticed the sectors are really empty (only about 7-8 troops!!!), I ponder my options and decide to take on 3 sectors, Hospital, University and Town (shops).. this is the only way to get the support above 20%, to train militia. So I spend a few days training militia to the max in all 3 sectors (only a handful of light blues). - Shopkeeper "Terry" (Terry??) tells me the hicks are terrorizing the town and they are to the East (I like this randomization of these locations).. - So I wipe out that inbred family once and for all and get myself some nice SPAS-15's (troops are mostly still pistols and really cheap SMG's). - I then finally really head towards Balime for that Chalice! No real heavy resistance anywhere. - In Balime though, I am quite shocked and surprised that they are mostly defended by grey shirts who, honestly are pretty scary compared to the hardware I am carrying: MP5, Mini-Uzi, Mini-14, SPAS-15, Colt Commando. - I take a few heavy hits and heavy injuries by the end, but the fact that Balime has these heavy walls around it, means I can kind of cheese the enemy by keeping a Crouched stance, meaning they MUST target my head at range and when I want them to get closer, I simply prone so that no one is visible, on the next turn, when I pop my head back up, I might get a few surprise shots at me, but they only have my head to target and I can finally take shots at them with small calibers and wear them down with quantity over quality. Shock grenades also helped alot! With many enemies having low stamina, they can't take many AK 47 shots, so my high rate of bullet discharge is trumping their scary stuff. - End up stealing the Chalice. And head back to San Mona.. with a few AK 47's added to my team. I believe it stirred up some movement, because the sectors I used to come down from Cambria seem to have more enemies... - I take a detour by Tixa, but sneak out of it because over 25 troops stationed. - I head West towards Estoni. Where I add Maddog to my team. In my usual gameplay, I get Maddog by the time I have a pretty good team, so he ends up on a secondary team that does more menial tasks like training or repairs. This time though, he is with Ira, Igor, Steroid, Blood and myself. The only team. And to be honest, his VERY high Dexterity and Agility, his good health, strength and his Expert Engineer trait means he will replace Steroid who won't stay because of "Igor the Communist". His Wisdom of only 56 is not the end of the world, as the Dexterity and Agility are what I favor in my main squads for firefights. As long as I put him through some battles, he'll be fine! - I end up in a sector adjacent to Grumm before finally being back in San Mona... - I hand over the Chalice for a nice $20 000 reward...... - ..... and head to the San Mona mine to steal the $30 000 Kingpin likes to hide in "plain sight". 🤣 - Finally! With almost $60 000 in bank, I head back to Omerta where I meet with a few more hired mercs (Raider & Fidel) to get to Drassen. What is weird at that point, once I capture Drassen Airport and Bobby Rays comes online.. the stock is already showing some early AR's. Did I break the game!?! Exploration does ADD to the game % of completion, and I explored alot on foot. - I do all the boring work before the Drassen mine.. and when I am hit with the 64 Troops sent by Deidranna.. oh man, I am assaulted with AK's, rifles and a few Snipers (Steyr Scout's). I survived, but because of good armor, equipment, mercs and light blue militia. ========================================================================================================== Anyways, this has dragged on long enough.. but it's an interesting way to go about it and is already giving me new ideas for future plays. I don't need Bobby Ray's THAT much after all!
  5. That is so true! Everything you said is spot on actually, I must also, again, agree with you. 😆 But this is the most interesting aspect you mentioned; imagination and filling in the blanks it the best part of storytelling. Naturally, I do believe that each of us have different ways to be compelled, immersed or entertained, and I will rant about that a little more in the next topic below. I've actually explained this concept of storybook to some family members who do not play video games (like my parents, who almost think video games are for little children, it's like they never came out of the stone age or something). Those two games are actually pretty intense, mature and gritty stories... probably a good thing my mom doesn't know about Viconia. 🤣 Yep, I remember a few months ago, I believe we have also agreed that the Bethesda worlds are the most "interesting" ones out there. But this is where they create worlds in different ways. I like Bethesda games in the same way I like going somewhere, I like seeing nature, an old village... there is little drama, but it's beautiful, relaxing and heightens your senses of exploration and curiosity. What if I go towards that noise of rushing water, or what are those cracking branches? A bear? A wolf? (ends up being a chipmunk 😂). On the flipside, they don't know how to create atmosphere to play with your emotions, to make you feel something a little more powerful. Fallout 1 & 2 did this very well, as you explained. The feelings of loneliness, despair, survival.. it's a brutal world and you don't even need to have someone SAY it. You realize this by the way the residents of that world live, how they are dressed, the state and condition of their homes, the land they live on, the community they must survive in. On the other hand, you look at a game like: 1. Skyrim. Civil War??? What there is a war here?? WAIT!! let me just go explore the landscape first please, I'll be back later if I feel like it. Pesky dragon, just leave me alone please, I just want to see what is over the horizon! 2. Fallout 4. Single merchant "caravan" (yes, because a single cow with a few suitcases is enough to trade) going from settlement to settlement with 2 guards... when they could easily get jacked by a gang of roaming ghouls... sure.. makes sense. I mean, it's supposed to be despair and decay, but I play it because I enjoy "exploring" the landscape and finding power armors to decorate my settlement. !?!? There is a huge disconnect between the emotions you SHOULD be feeling and what you actually feel. Nothing is left to the imagination... it's all VERY visually clear and kind of "mindless". Sorry for repeating in my own words what you kind of explained, but I lose control when talking about the difference between the entertainment of the 90's and todays generic "junk".
  6. Here is one of the topics I had started here some months back, discussing this idea I think you are referring to, and also how some prefer the way of Xcom.
  7. I also think the atmosphere in that game to be... refreshing? (especially after having played a good amount of Fallout 4 and 76). What is it exactly? I have these conversations with my brother about movies/series.. Star Trek, Star Wars, Alien, Jurassic Park.. the list goes on. The old ones seem like works of art compared to anything recent that doesn't understand how to create atmosphere, suspense and a FEELING. Is it because movies and video games used to take a slower approach? They give you time to really take in the atmosphere & let you feel the world you're thrown into. Half-Life 1 & 2. Long intros. It lets you focus on what the setting is, it gives you time to get into the mood, the feel, the artistic side the devs wanted to express. Same goes for games like Fallout 1 & 2. The early part is you simply getting your bearings, no hand holding. YOU have to explore of your own will, no restrictions. You have time to feel the emptiness of the land, the despair, the void. Then you get into small towns, Junktown, Shady Sands, the Hub... and they all have their own feeling, their own type of inhabitants. Very few words need to be expressed to get the sense of what they society must live with. You play Fallout 4, and well.. everywhere feels exactly the same, very generic. Every settlement and town are just like one another. The visuals are nice, but that's about it. A big sandbox with no feeling. This is always one of those things where I try to be like that old grandpa smoking his pipe on his rocking chair, telling stories of old to his grand-children!! 🤣 ... and the kids nowadays, JUST. DON'T. UNDERSTAND!
  8. Oh boy oh boy... the amount of first halves I've played... if I could count those as "times played JA 2" I think I would at least have played JA2 about 20x more than even my other most played games like Baldur's Gate. I also like the early game more. Sometimes, after having captured about 75% of towns or so, I get bogged down by my own micro-management. I have 12-18 mercs to manage and weapons to upgrade, vests to swap-out. Money seems to be flowing out of my account for half-a-dozen mercs who sit around doing... repairs? Training old towns?
  9. This. This is where I have had some arguments (friendly, naturally) with some other members here about what I want for the next JA game. Many who favor the new Xcom, rather see percentages and numbers and actual facts. I personally think this is a huge mistake and a BIG deviation from what I consider a "signature" of Jagged Alliance; the feeling of "organic", not mathematical calculations. Just like when you go out to a shooting range, play airsoft/paintball, a sport, like hockey, football... actually most physical actions we do... we judge on experience, we judge our capabilities on past experiences and how skilled we feel we've become. I think this is a big difference from games where everything is about seeing statistics and numbers and percentages of hit chance. It takes away from how I've learned to manage the expectations of a merc, how do I value the amount I'm giving them on a weekly basis and should I keep them around. It goes beyond simply looking at the specs sheet. Jagged Alliance managed to give us a pretty in-depth roleplaying element with stats and abilities and skills, without going into mathematician and percentages. It hid the calculations so well and translated it to us in an organic way that requires you to experience and use the mercs over a period of time to get to know them. In Xcom, every soldier is the same and they have no personality, two soldiers with the same level, same perks and same gear will behave the same (within the dice rolls and percentages shown). While that is perfectly fine for what that game wanted to achieve, I seriously hope this is NOT where JA3 is taking us. I ABSOLUTELY believe it is a NECESSITY to keep that "organic" core intact.
  10. I think I would have a hard job answering my own question really. I have a few mercs I usually like taking simply because I like their "style".. whatever that even means. I tend to like sticking to my early mercs for a long time, because I feel I've gotten to know them and have spent so much time with them. I think Mercs like Stephen, Blood, Igor & Grunty are among my usual early-mid (and even late) game mercs I rely on for basic duty. Stephen is all around good at shooting and extremely useful for the early game Training. In roleplay terms, he's also a real mercenary. He has a very "by-the-book" attitude, it's all business, and when sh!t hits the fan, I feel he's the one I could rely on to get things done. Blood feels like he's at home being a mercenary as well, he's been in some bloody conflicts. Maybe a little cold-blooded, and is pretty darn useful within the first battles you want to snipe enemies with throwing knives. Igor is an easy take on my first day out because he can be in any gun battle I'd point him to. He also scales extremely well until mid-to-late game and stays relatively cheap. I can count on him and he doesn't seem to be there to toy around. Grunty. He's German. He's serious, not there to play or have fun. He simply gets the job done, and he does it like a pro at an extremely low cost. His Heavy weapons ability usually makes him my main squads Grenadier. G36 (maybe K variant) with the AG36 Grenade launcher and a vest focused primarily on 40mm grenades. He'll provide the smokes, booms and the mustard at break time (for sandwiches, naturally). I usually have some medic/doctor around, but that often changes throughout the game... sometimes I'm feeling "sexy-time" and I want to drag around Fox with me to hear her sensual voice.. other times I prefer having Spider, because she's highly skilled and learns so well. She scales very very well to late game. Recently though, I've been focusing a little more on Highballs as combat medic. Noteworthy mention to Buns, who, I adore her snobbish attitude and very perfectionist style. May praises for Barry who has always served me extremely well as a dependable early game Sapper/Frontline soldier at a ridiculously low price. Dr. Q or Grizzly are often swapped around on my day 1 recruitment simply for Kingpins boxing matches. Both get the job done effectively and somewhat dependable. If Grizzly, he'll stay around for a while to be my pack mule and maybe someone to carry a dedicated grenade launcher, but that doesn't usually last that long as I prefer a merc like Grunty. Dr. Q, will always double as my filed medic, although he seriously becomes too expensive I feel, so I often have him swapped out for other mercs. On a more "personal" level, in terms of if I met the guy, who would I get along with? Ice. Plain and simple, down to earth easy-to-get-along with dude. I like his "style" in a more "fun" focused team with mercs like Fox, Malice... or mercs I just want with a more laid-back attitude. Ice usually will be my merc with a very light LMG, or a drum mag assault rifle for suppressive fire. But, my one honorable mention, for highly cultural reasons; Jean-Pierre "La Malice" Viau. You want to hear what it sounds like for the Québec French speaking culture when they speak English in my City/Province ? Jean-Pierre "La Malice" Viau. His name is typical for my region, his remarks, humour, what he says, it's a good and very accurate twist that I live around almost daily. He's far from the most useful merc, but honestly, I often take him around for my own laughing. So many mercs, I have many I've never really lived with for any extended periods. I have to make an effort to start a new game simply to experience other mercs.
  11. @Scylla I love your review by the way! I don't think it could be summarized any better?
  12. While I agree, that I would prefer them to focus on the single player aspect because that's also how I've always played these (because never played Deadly Games).. ..for one thing, the Multiplayer part of the 1.13 mod is pretty fantastic! Not only is it incredibly tactical to choose a map, your mercs, and play against a buddy in a Turn-Based game of JA.. but it simply adds an extra layer of playability, options and friendly competition. It REALLY does have something to offer in that department.... once there is a solid single-player base.
  13. Yeah, I know the feeling. I think sometimes we want to recreate some feelings we had when we first discovered some of the titles that have really left their marks in our memory.. and unfortunately, many modern games just don't cut it. Sure there are plenty of gems out there, but sometimes, the time and situation might make us skip or simply not even notice that gem. The only modern games that have left a real mark for myself, since the late 90's/early 2000's would have been the Mass Effect saga, Soma, Subnautica and Resident Evil 2 Remake. A few stragglers here and there that were really cool, but mostly games I play once and never really go back to.
  14. Fallout 1 & 2 are must-plays really! They are, in my mind, basics of computer RPG's in the same vein as Baldur's Gate 1 & 2, Jagged Alliance 2, The old X-Coms, Silent Storm.. I might be forgetting a few, but yeah.. I'll go check out your review, thank you!
  15. I think so! Like preset radio news while walking by a town, where they talk about the gain or loss of the most recent city or sector that was lost or captured.. with some flavour talk added. This is a little bit like the idea of the "newspaper" articles in a version of 1.13 I believe (I know other games have also touched this style of thing with newspaper articles in loading screens and such). AWESOME IDEA!
  16. I did try to reinstall it recently, and I had trouble running the game (the GOG version too).. but I remember playing it just a few years ago. I do believe I might eventually NEED to get a 60hz monitor, because I changed it for a 144Hz, and while it is so much better 90% of the time, a few older 3d titles don't run very well... even gives games like Fallout3/New Vegas too many issues. But yeah SS is very enjoyable, the combat can be very hard sometimes and you can easily put yourself in some deadly situations. The destructible mechanics are absolutely fantastic and beat ANYTHING new actually. I hate you @Hendrix, now you reminded me that I must go play that game again.. Don't you understand I already have such a big backlog of games I've never played!?! 🍻
  17. This really made me laugh! 😂😂🤣 We need to make them feel guilty for making us wait for so long... 🤣🤣🤣
  18. This please! @LoboNocturno This is among the best ideas I've heard in a long time! I wold like it to be dynamic. Meaning, when there is some tense situation, or battle, there has to be music to make you FEEL something is going on. But outside of combat, I want to hear the wind, the leaves, the frogs and crickets. when I walk into a village, I want to hear the noise of a nearby vehicule, some voices talking near a bar, some birds flying by. I wish we could pin this post.
  19. Oh hell yeah!! I would definitely enjoy playing a game with my fellow JA fans here! 🍻
  20. Well, I'm no psychologist, but maybe this is where we can start seeing how everyone will enjoy different aspects of different content. You know, like between what one finds acceptable as "boring" or "action-packed" can have an effect on what you will want for the next game. I think I am more laid-back. I like Forgotten Weapons, Hickock45, Paul Harrel, Iraqveteran8888, ... I'm NOT saying they are better, but I prefer the way they bring us the information and the shooting, I see more of the type of personality I think I am with these Youtubers than others who are a little more entertaining and "explosive", like demolitionranch, fpsrussia, etc.. And I think this also shows in the way I will play my games. I enjoy taking all my sweet time in inventory management, thinking what weapon would this or that merc want to use, what kind of gear would make sense to give them. What vest would he or she wear, depending on the experiences they've had (I will put alot of roleplay into the equation). Maybe JA2 is a more analytical and slow game compared to something like the modern xcom or Rage, that take you mission to mission quicker without having to deal too much with micr0-management in between? Typing this just made me realize.. You see? I like to analyze things just to understand the reason of this or that.. and those Youtubers explain those types of things. (Jeez, I should have become a psychologist or something! 🤣)
  21. 1. I agree, nice maps with a natural feel that force you to use your head to get to cover or take risk. (one of the problems with many turn-based games is the constant "cover-to-cover", like xcom. The maps are built FOR the game, with walls and cover strategically placed to help or hamper movement and cover. Jagged Alliance 2 was the opposite. Maps were built to be a representative realistic country (to a playable scale).. meaning, you had to either find your own cover or even sometimes fight in the open, use diversion tactics, smokes, suppression to either pin the enemy down, or yourself retreat to a safer area. 2. I doubt we would get THAT much vehicle freedom to be honest, but having a jeep/hummer/toyota hilux as a place to store a bunch of HK G3's, or maybe mount a technical.. would love that! 3. Weapon variety is somewhat important after being spoiled by 1.13. But I don't expect THAT many to be honest, as weapons in 1.13 much simpler 2D image to add with stats. In this game, they will be modeled in 3D (I expect). I would in this case prefer quality over quantity.. if you give me 20 different AK variants, I want to see the model look different.. but that is more modding territory. I'd be satisfied with slightly more weapons than JA2 + UB combined.. as long as we can get attachments and some special unique weapons. When I say quality > quantity; I would prefer well balanced weapons with realistic stats and "damage" compared to weapons that level their damage with the player (I don't want to start with a 9mm pistol that does 20 damage, and late in the game find a 9mm pistol that does 40 damage, because of my level). 4. Keep in mind JA3 isn't happening in 2020. It has to stay a little bit like JA2, because we are dealing with a sligthly retro era of tech if I'm correct, so we can't have crazy websites. Back then, stores weren't like what we see in the net nowadays. This is also why JA2 was so immersive, it felt like a laptop of the 90's with an interface of the 90's and websites of the 90's. Anyways, I like your points!
  22. I guess this might be where our opinions differ, and they are only opinions, naturally. (I like sharing my opinions and hope they stay friendly) 🍻 Rage was the first JA game I never completed, I actually only played about an hour before I quit and uninstalled because it really didn't feel like Jagged Alliance in any way. Jagged Alliance is about choice, inventory, management. Actually, if there was one word I could use to sum up the gameplay of Jagged Alliance 1 & 2, it would be "FREEDOM". You have the ultimate freedom of approaching situations in any way you want, from all out assault to trying to sneak, either day or night. This freedom means everyone will have a different style of play, from different mercs we compose our teams of (from our own stereotypes, "racism", fondness, etc..), or different types of weapon styles, etc.. there is something for EVERYONE. I felt rage was a little bit like JA Online in taking away freedom and giving you set puzzle pieces to challenge you, maybe a little closer to the modern xcom formula. Unfortunately, without going into too much detail here, because many know my viewpoint on the modern xcom; let's just say, I did finish xcom 1 & 2, and I've never went back. Not my style. For myself, I really hope they stick to the original formula, which was very unique and would be something that would make it standout from the overcrowded xcom-clones we have. If we get anothe xcom-like game, it'll simply sit somewhere in a wishlist of "maybe I will eventually play it after a heavy sale". Sorry if this is not exactly what you wanted to hear... I mean, if you enjoyed Rage? then I mean that is really good and it's nice to see someone not thrash talk it in a way.
  23. To each his own, I have nothing against consoles, honestly! I think consoles are great for certain types of games more than others. I do think strategy games with complexity and large inventory and macro/micro-management such as Jagged Alliance 1 and 2 not ideal on console; not impossible, just not ideal. IF and ONLY IF it was possible not to water down the game for consoles... then, why not?
  24. Well, hello Boian! We'll try to not tear you to shreds in happiness here; I promise I'll try my best anyways... ... wait, I think we've compiled a 500-page book of needs, wants, features and luxuries we want. It'll be easier that way than repeating everything here, right? Just kidding. Seriously, as much as I want MY version of JA3, I expect to see seomthing YOU are proud of working on. I am extremely anxious (but patient) to see what you guys share with us. I'm looking for that conversation we had quite a while back about looking back at our gunracks and tying up the devs to chairs. We have demands. We have guns, chairs, rope... anyone have some glass jars and RDX crystals? 🤣 @Haemimont_Boian I promise those are non-violent threats in reality! 🍻
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