Goliath Posted July 18, 2023 Share Posted July 18, 2023 love the game, but the irs one particular thing missing that imiss all the time: let your mercs look in any certain direction. I don't mean overwatch. In Ja2 there was one icon for it called "Look" , it just simply made your merc turn in whatever direction you want him to face. I also subconsciously try to click midde mousewheel button to do so. I dont remmember if JA2 was like that, but it would be great. yeah i can do that with overwatch, but it costs a lot AP and makes the merc...overwatch, whitch is not needed. just simply choose which direction he or she looks at. oh, also: sidestep? make the merc face on direction and when moving keep facing that way? Link to comment Share on other sites More sharing options...
Raeven Posted July 18, 2023 Share Posted July 18, 2023 Those have been cut from the game. In JA3 your mercs can see in all directions at once. Same with sidestep. 1 Link to comment Share on other sites More sharing options...
D13 Posted July 18, 2023 Share Posted July 18, 2023 Can enemies also see in all directions, or do they have an invisible vision cone? Does it make a difference from which direction we approach them? Link to comment Share on other sites More sharing options...
Raeven Posted July 18, 2023 Share Posted July 18, 2023 9 minutes ago, D13 said: Can enemies also see in all directions, or do they have an invisible vision cone? Does it make a difference from which direction we approach them? Yeah, that's how stealth melee kills work. 1 Link to comment Share on other sites More sharing options...
MateKiddleton Posted July 18, 2023 Share Posted July 18, 2023 Approaching enemies from behind makes you less easily detected, but they can still hear you. Mercs have 360 vision/hearing. Just assume they have extended ears on, and are scanning their surroundings (which they should be doing) at all times. Link to comment Share on other sites More sharing options...
Xmkgenzo Posted July 18, 2023 Share Posted July 18, 2023 I agree that LOOK IN DIRECTION makes the game more realistic, and -let's be honest- it's ingrained in our way of playing the game after thousand of hours of Jagged Alliance 1/2 Link to comment Share on other sites More sharing options...
Warmonger Posted July 18, 2023 Share Posted July 18, 2023 Missing this 2. I am using the over-watch so far 2 to turn them checking / unchecking it after turning Link to comment Share on other sites More sharing options...
Jaywalker Posted July 18, 2023 Share Posted July 18, 2023 Overwatch is your "look here" button, it serves the same exact function: interrupting the enemy turn. Link to comment Share on other sites More sharing options...
Warmonger Posted July 18, 2023 Share Posted July 18, 2023 1 hour ago, Jaywalker said: Overwatch is your "look here" button, it serves the same exact function: interrupting the enemy turn. Well, it does both interrupting and looking into a wanted direction. But if only want to look into a certain direction that function is missing ... but can live with that so far. 1 Link to comment Share on other sites More sharing options...
Uncle Nick Posted July 18, 2023 Share Posted July 18, 2023 Haha, why do people want to micro manage their mercs? Do you also do this to people at work? Let the mercs do their own team level micro management, checking sectors, distributing ammo, reloading at end of combat, ammo count check, take a piss break, smoko, ...etc. It's like the mercs are doing all this by themselves, to free up your time to do other important tasks. At platoon and company level, your tasks are to arrange logistics, hire & fire, transport of newbies, arrange the medical/repairs/crafting/R&R/training, negotiate for more funding, strategic movement orders, etc. You have enough to do already, don't be wasting time looking over peoples' shoulder. 1 Link to comment Share on other sites More sharing options...
J1v1n Posted July 18, 2023 Share Posted July 18, 2023 Well, that is a core part of the game and always has been: telling your mercenaries where to move, when to lay down, who to shoot, where to throw grenades, and much more (micromanagement at its best), so telling them where to look is just as essential and to be honest I have been missing this function too. "Overwatch" does offer a good workaround though and since the mercenaries have a 360 ° vision radius and therefore automatically turn to the enemy once they see them I don't think we need this option. All we need is to get used to this approach. ☺️ 1 Link to comment Share on other sites More sharing options...
chr_isso Posted July 18, 2023 Share Posted July 18, 2023 6 hours ago, D13 said: Can enemies also see in all directions, or do they have an invisible vision cone? Does it make a difference from which direction we approach them? I made a video on this. 3 Link to comment Share on other sites More sharing options...
Hyperlord Posted July 18, 2023 Share Posted July 18, 2023 22 minutes ago, chr_isso said: I made a video on this. Gave you a like for the video 🙂 🙂 1 Link to comment Share on other sites More sharing options...
chr_isso Posted July 18, 2023 Share Posted July 18, 2023 2 minutes ago, Hyperlord said: Gave you a like for the video 🙂 🙂 appreciate it 🙂 Link to comment Share on other sites More sharing options...
Uncle Nick Posted July 18, 2023 Share Posted July 18, 2023 28 minutes ago, chr_isso said: I made a video on this. Thank You. I Liked & subscribed. 1 Link to comment Share on other sites More sharing options...
Goliath Posted July 18, 2023 Author Share Posted July 18, 2023 What?? Mercs have a 360 vision?? Wtf why??? Oh god this is horrible. So enemies can no longer sneak up on me if i dont cover my surroundings? This is so dumb and a huge letdown. Why would you do that to this game??? Link to comment Share on other sites More sharing options...
Raeven Posted July 18, 2023 Share Posted July 18, 2023 10 minutes ago, Goliath said: What?? Mercs have a 360 vision?? Wtf why??? Oh god this is horrible. So enemies can no longer sneak up on me if i dont cover my surroundings? This is so dumb and a huge letdown. Why would you do that to this game??? Can you imagine the complaining the first time someone got jumped from behind 🤣 Link to comment Share on other sites More sharing options...
sandman25dcsss Posted July 18, 2023 Share Posted July 18, 2023 (edited) Yes, people complain that AI does not play by the same rules and has unlimited ammo and crazy accuracy... Now imagine your mercs being killed by headshots one after another while you are running on the map trying to find the shooters 🙂 Edited July 18, 2023 by sandman25dcsss Link to comment Share on other sites More sharing options...
Goliath Posted July 18, 2023 Author Share Posted July 18, 2023 Well why did this work in ja2 then? Link to comment Share on other sites More sharing options...
Jaywalker Posted July 18, 2023 Share Posted July 18, 2023 3 hours ago, Goliath said: Why would you do that to this game??? Cause it's been that way in all of the previous ones, not to mention 99% of all tactical games ever? The only reason to turn your characters around manually in JA2 was to avoid the cost of doing so on the next turn. All entities always had 360 vision, having a frontal FoV was a modded "feature". Link to comment Share on other sites More sharing options...
D13 Posted July 18, 2023 Share Posted July 18, 2023 8 hours ago, Jaywalker said: Overwatch is your "look here" button, it serves the same exact function: interrupting the enemy turn. The tactical difference I see is that overwatch tells the merc to shoot on sight, whereas in JA2 I could choose what action to take. For example, I could set up a "scout" type of observer to locate enemies. When I would get an interrupt, I could use it to do nothing more than hide, and during subsequent turns move my other mercs in that direction. Link to comment Share on other sites More sharing options...
Tzg Posted July 18, 2023 Share Posted July 18, 2023 7 hours ago, D13 said: The tactical difference I see is that overwatch tells the merc to shoot on sight, whereas in JA2 I could choose what action to take. For example, I could set up a "scout" type of observer to locate enemies. When I would get an interrupt, I could use it to do nothing more than hide, and during subsequent turns move my other mercs in that direction. And what exactly stops you from doing this is JA3 ? You are not seriously suggesting you can’t do it because there is no option to rotate your merc around? 7 hours ago, Jaywalker said: Cause it's been that way in all of the previous ones, not to mention 99% of all tactical games ever? The only reason to turn your characters around manually in JA2 was to avoid the cost of doing so on the next turn. All entities always had 360 vision, having a frontal FoV was a modded "feature". Further to the point of @Jaywalker- it’s like you guys never played JA2… Link to comment Share on other sites More sharing options...
D13 Posted July 18, 2023 Share Posted July 18, 2023 32 minutes ago, Tzg said: And what exactly stops you from doing this is JA3 ? Overwatch causes the merc to automatically open fire once an enemy moves into the vision cone. Can you configure overwatch to not do that, and instead, say, move or go prone? Link to comment Share on other sites More sharing options...
Goliath Posted July 18, 2023 Author Share Posted July 18, 2023 Exactly Link to comment Share on other sites More sharing options...
Uncle Nick Posted July 18, 2023 Share Posted July 18, 2023 For recon tasks, if you press H and hide your mercs, there is no need to use overwatch. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now