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16 articles in this category
In this tenth Dev Diary we are taking a closer look at the art and how it was developed.
In the eleventh DevDiary we are talking about guns and how we implemented them into the game.
Enjoy!In this bonus DevDiary we are taking a closer look at the co-op mode and the mod support!
In the fourteenth DevDiary we are talking with design directos about the origins of the series.
The second Jagged Alliance 3 DevDiary is about Ian Currie - He is the Director of Jagged Alliance 1 & 2 and also the writer of Jagged Alliance 3!
In the fourth DevDiary we are explaining how the characters progress in various ways during the course of the game. Happy reading!
In the fifth DevDiary we are talking about how we designed the game world and its quests!
In the sixth DevDiary we are describing how the combat simulation works in Jagged Alliance 3.
Happy reading!In the seventh DevDiary we are putting the UI into focus and describe how it has developed over the years.
In the ninth DevDiary we are talking about the wider picture of the game which is happening in the Satellite View.
Making a Mercenary
By THQN Roger, in DevDiaries,
In the third Jagged Alliance 3 DevDiary we are talking about what steps are necessary to recreate memorable and quirky charactes and how we did create new Mercenaries. Enjoy!