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  • DevDiary 9 - Satellite View

    Strategic Gameplay

    Hi everyone, I am Boyan Ivanov, co-creative director of Jagged Alliance 3, and today we are going to talk about strategy.

    The 90s were a golden age for PC strategy games. It is no wonder that both big tactical games from that era - XCOM and Jagged Alliance – featured not only excellent tactical combat but also a deep strategic element. For me this blend is one of the key ingredients for their success and my own fond memories of spending countless hours with them.

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    Map of JA2
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    Map of JA1

     

     

     

     

     

     

     

     

     

     

    From the early days of conceptualizing Jagged Alliance 3 it was clear to us that we had to capture this unique blend – turn based tactics, strategic gameplay in an open world and a quirky cast of characters. But what exactly is needed to make a fun and engaging strategic layer? And also, what makes a good strategic layer within the context of the Jagged Alliance series?

    Strategic gameplay requires planning and tough decisions, managing different resources, be it money, time, or people. It also needs a big playground where these plans can unfold.

     

    A Whole New World

    Welcome to the Adjani Valley – the world of Jagged Alliance 3. This is what we call the Satellite View – the strategic layer of the game where you will command your squads of mercenaries.

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    As is tradition set by the game’s predecessors, the world map is divided into a sector grid. More than 160 of these sectors (including underground locations) have their own playable, handcrafted maps to explore. Collected into several different regions and environments, these maps offer not simply yet another battlefield but new characters and stories as we discussed in Dev Diary 8 – Quests.

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    Certain sectors are more strategically important than others. They can be parts of a city, diamond mines, ports that allow sea and river travel, hospitals or just a safe place to rest and relax. Other sectors can be enemy strongholds that are heavily fortified and send out enemy squads to attack you (but more on that later). Liberating these sectors and taking control of vital resources is key for success. Planning which sectors to prioritize and where to attack next forms the core of your long-term strategy.

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    Traveling is a key factor when making these strategic decisions. Certain terrains are harder to traverse. Marching through swamps without any roads is slow and tiring. Walking through the savanna is easier and even faster if there’s a road through the sector. There’s also water travel to consider - navigating along the coast or the Adjani River requires a port as your starting point. It is a much faster way to travel and even lets mercs rest but costs some money per sector traveled.

    With all this in mind it is up to you – the commander – to explore the world as best fits your plan. Yet there are more considerations to keep in mind:

     

    Your Agents of Chaos

    You’ve scanned the world, chosen your targets, planned out how you’re going to get there. Now it’s time to send your agents – the mercs to implement this plan. While it is completely possible to go through the entire game with a single squad I feel that the strategic aspect of Jagged Alliance 3 shines the most when you split the party.

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    You can send out Alpha squad to capture a diamond mine and secure funds. Bravo squad can go after a particular side mission on the other side of the Adjani River. While mercs in Charlie squad will train militia and repairs items in the town you recently liberated. Squads are limited to 6 mercs, but there are no limits to how many squads you can have or where you choose to send them.

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    There are several things to consider when managing your mercs. You’ll need to assemble your team of course, consider if and when to hire additional mercs or perhaps part with some. You’ll need to treat their wounds and make sure they are fit for upcoming battles. Mercs will also tire out, especially when traversing difficult sectors, and need to rest. They can push through for some time if they are just tired, making them less effective in battle. However, if mercs become exhausted they will refuse to travel and have even bigger penalties in combat.

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    Operations & The Timeline

    It’s not all fighting, marching and resting for your mercs. In sectors under your control you can assign mercs to different operations. These are tasks that can help you recover after a difficult battle or prepare you for upcoming conflicts. Let me give you a quick overview of each key operation:

     

    • Treat Wounds – assign a merc as a doctor to heal the wounds of his teammates by spending Meds
    • Hospital Treatment – available only in certain sectors, hospitals allow you to heal wounds very quickly but at a high monetary cost
    • R&R – In city sectors your mercs can spend some downtime to recover faster and even gain the “well rested” status
    • Repair Items – weapons and armor deteriorate with use, mercs with good Mechanical skill can repair items at the cost of some Parts
    • Craft Ammo & Craft Explosives – tied to the Explosives skill, allows crafting of different ammo and explosive ordinance
    • Scout Area – Mercs can spend some time gathering intelligence of nearby area gaining hints about enemy positions as well as nearby side missions
    • Train Militia – train militia to defend certain key positions. Militia are allied soldiers which are not directly under player control but can defend a sector even when mercs are not present
    • Train Mercs – allows mercs with high stats to train other mercs with the speed

     

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    Certainly some operations are more vital – ex. Treat Wounds. Others are a bit of a filler - Training - allowing you to fill the time of idle mercs with something useful as they are waiting for their comrades. Certain sectors may offer additional “unique” operations that are part of a particular side story like prospecting for diamonds to improve the output of a mine or simply waiting for the bus (I’m going to let you speculate what that operation is used for).

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    As we initially developed the Satellite View we stumbled on a problem that play testers were struggling with. It’s difficult to keep a mental picture of all these events and how they fit with each other. Which operation will finish first? When will a merc contract expire? Do I have time to get to a particular location?

    The timeline was the answer to this problem – it helps keep track of different ops, merc contracts and provides a clear sense of how time flows in the game. Each operation, squad travel times and important occurrences are marked on the timeline. You can easily see the sequence of events that will take place in the near feature and hover over an event to gain more information.

     

    Time = Money

    Managing time is a crucial skill in the strategic aspect of Jagged Alliance 3. Even more so when you realize that time is money in the game.

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    Keeping mercs active in the field has ongoing costs – you have to renew contracts periodically. You can choose the time frame of the contract but there might be complications. A merc will occasionally want to renegotiate if they’ve gained experience and gone up a level. Some may require more money the first time you hire them if they see you as an inexperienced commander. Some may outright refuse to join your team if you have someone they don’t like on the payroll or if you’ve caused the death of too many mercs under your command.

    With the contracts ticking away as time passes in the Satellite View you will want to optimize the time of your mercs. Chose which sectors to attack first as travel time is a factor, pick operations that will help you prepare but don’t waste too much time on them as there’s an implicit cost. Do you need to keep such a large force of mercs on payroll or could you even hire some additional help?

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    But how do you make money? Well the answer is simple – diamonds! Specifically diamond mines are your best source of income. Controlling them adds money to your account daily but make sure to protect them and do keep in mind that some mines might deplete and you’ll find yourselves without income.

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    For a quick infusion of cash you can go on the hunt for diamond shipments. The enemy sends out diamond shipments from time to time. Naturally they are well guarded. With skill and some luck you can intercept these shipments, take out the enemies and cash in the prize.

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    Of course you have your starting funds and some extra cash early on from your employers. One of the main long term challenges in the game is to be mindful of your finances and this becomes a key skill when you play on higher difficulties.

    While we are on the topic of managing resources, you may have noticed my quick mention of Meds and Parts. These are two resources that are often used in operations. Each squad carries their own supplies of Meds and Parts. While they are not as crucial as Money be mindful of them or you may find yourself in a bind without enough resources to recover after a tough fight.

     

    War for Territory

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    As your mercs fight their way through Grand Chien, capturing sector after sector, your territory and resources grow. But it can fall back in enemy hands. The Legion and other foes can muster counter attacks and will try to recapture lost sectors. Diamond mines are often on the top of their list.

    Enemy strongholds, called guard posts, can generate attack squads and send them to attack your positions. In turn you can train militia in key sector to defend them. There are even multiple types of militia – rookies, veterans and elite. When an enemy attack squad reaches your positions a you’ll have to defend this sector or auto-resolve the conflict. If only militia is present in the sector auto-resolve is the only option as you don’t have active mercs there.

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    This creates a sort of thug of war between you and enemy forces as you fight for control of key strategic sectors. It also creates a very different dynamic from play through to play through as all attacks are procedurally generated and depend on what you’ve captured.

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    Guard posts are a prime target for attack on your end but they are very well defended. In fact going guns blazing can lead to epic fights where you are outnumbered many times over. However, there are other approaches. Each guard post can be weakened through a set of mini-missions – they are represented as shields next to the guard post icon. To learn more about these mini-missions you’ll have to use the scout operation and complete certain tasks.

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    Open World Strategy

    As you can see the Satellite View of Jagged Alliance 3 offers a lot of strategic considerations – managing squads, mercs, time and money. Also fighting an active opponent that will try to recapture what they’ve lost. The ultimate goal of all these mechanics is to give you, the player, freedom and the tools to approach the task of saving President La Fontaine as you best see fit. You are up against overwhelming odds and there’s a lot more to discover along the way. Build up your strength, find allies, capture key sector and let your mercs become stronger over time. And your next time around you can try a different team and a different strategy.

    That’s it from me for today. To see the Satellite View in action, join us on our stream this Thursday, June 15th at 17:00 CEST on the THQ Nordic channel: http://twitch.tv/thqnordic 


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    THQN Roger



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    Robbing diamond shipments and mini missions to weaken outposts are exactly the kinds of things evolving the JA series needs. This looks really good with important UI/UX details being addressed to make it look very promising.

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    I'll miss my neat little spreadsheet of who's where and what they're doing, but all things considered it's looking promising with the dynamic activities.

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    Are there any other ways to make money involving capturing enemy convoys? Are there convoys that transport other items, such as munitions, medicine and food? Also, if you take out enough convoys, does that have an adverse effect on enemy sectors?

    I also have a question regarding rivers and coast lines. Do you have to commandeer or hire boats, or is that automatically handled? I always look at JA3's poster and see a boat on there, hoping that they can be utilised in combat and transport.

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    On 6/7/2023 at 6:40 PM, THQN Roger said:

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    I thought it was Adonis Corp soldiers. They protected Ms. Lafontaine in 1st sector in game(btw love this small details that residence was attacked). But now i pretty sure its Grand Chien regular army. So I think case is:

    - The main conspirator Major(leader of regular army) captured the president to get control of the diamond mines

    - The Legion something like soldiers of chaos and anarchy sponsored and armed by Major and regulars for diamond transportation and control of villages

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    This was a very enjoyable Dev Diary for me. The map is larger than I had expected (which is a wonderful thing, and learning a bit more about the strategic overlay has only whetted my appetite for JA3. I'm looking forward to playing it more than ever. 🙂

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    4 hours ago, Solaris_Wave said:

    Do you have to commandeer or hire boats, or is that automatically handled? I always look at JA3's poster and see a boat on there, hoping that they can be utilised in combat and transport.

    Boats are automatic and you can only leave land from a port area. It works automatically and requires no special interaction. Basically works exactly the same as moving across land except like I mentioned, you can only enter the water from a port area.

    As for your other questions, I believe the answer is no to all of them but not 100% sure.

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    Will the "scale" or "resolution" of the the time line be adjustible? Right now it seems to show the upcoming 7 days. Changing to 2 weeks or 4 weeks resolution will allow better synchronisation of tasks when using many squads. Just asking, I don't think a fix 7 day forecast is an issue at all.

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    Another great diary guys!

    This together with the world and quest aspects looks most polished from everything that we seen so far.

    I hope that the combat and challenge of it will be up to par and we are good!

    See you guys on next stream 🙂

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    A lot of work seems to be put in this. For some that'll be good news. But I'm afraid many fans dislike the amount of micro management and (in many cases) unneeded amount of detailed info the strategy map alone contains now. It's almost a game on its own where with classic JA it was there but not so much demanding.

    Other than that, the art style in general doesn't appeal to me but guess it is what it is. Just... mediocre. Just wished a more classic view/approach was used in order to capture that old JA atmosphere. Icons look like they come straight from CounterStrike. All those pictures under each menu weren't neccesary. Could have just used the classic way of selecting the name of the merc directly from the squad list and have a direct option menu as of what assignment to give. The grid looks taken straight from the latest CIV games (which isn't really a good thing). 

    In order words, it looks to polished to remind me this is supposed to be a JA game. It should be less colorful and cartoonish/goofy and darker/grittier instead.

    But heck, let's just call it Tropico Alliance from now on shall we? 😄
    Just make sure our Mercs can wear Hawaii shirts and flip flops and be armed with water pistols. 😄 

    Edited by ShadowMagic
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    Whoever came up with the time line is a genius. Its a great way to iterate on the UI and make a helpful QoL update.

    Edited by ArulcoFan
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    10 minutes ago, Wigen said:

     

    Pretty chilled video, a lot of running 😄

    I'm loving the urban environments, fights could be amazing or a nightmare depending how things work out 😉

    A lot of effort was put into the VO, definitely pays off with all the different accents and characters coming to life, granted some way over the top but still cool!

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    5 hours ago, Wigen said:

     

    Love this fight at the end. Btw 5 hospitals? It seems like a lot. And dont forget to read my thread about colors, its very important.

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    5 hours ago, Claypl said:

    A lot of effort was put into the VO, definitely pays off with all the different accents and characters coming to life, granted some way over the top but still cool!

    Def think they should've scrubbed fox making reference to "castrating" somebody however. Even the line format in my opinion was really weak, like it was very obvious that somebody on the writing staff thought of a pun and they just crammed it in there without thinking.

    Castration is a huge war crime that was used by the most violent cartels in mexico as one of the most severe violent tactics availible. To think its good joke material is like if you thought human trafficking is good joke material.

    Edited by ArulcoFan
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    17 minutes ago, ArulcoFan said:

    Castration is a huge war crime that was used by the most violent cartels in mexico as one of the most severe violent tactics availible. To think its good joke material is like if you thought human trafficking is good joke material.

    Oh dont be such a wuss... 🤢

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    But you really can perform "groin attack" with special "groin shot" to inflict "suppressed" 😇

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    -----

     

    This is my favorite DevDiary so far, really interesting entry.

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    On 6/13/2023 at 9:40 PM, Lunokhod said:

    I thought it was Adonis Corp soldiers. They protected Ms. Lafontaine in 1st sector in game(btw love this small details that residence was attacked). But now i pretty sure its Grand Chien regular army. So I think case is:

    - The main conspirator Major(leader of regular army) captured the president to get control of the diamond mines

    - The Legion something like soldiers of chaos and anarchy sponsored and armed by Major and regulars for diamond transportation and control of villages

    Maybe your first impression was right though. Corazon Santiago doesn't seem to be nice. This game tends to show personality through appearance — and she does look kinda intimidating. Plus JA2:UB taught us not to trust mining companies. Especially in Africa in the early 2000s. You know, blood diamonds and all that staff.

    It's a pretty wild guess but maybe at some point our employer becomes our opponent. These guys might be some PMC operatives hired by Santiago. Their squad callsigns ("Quadruple Canopy", "Handel") are really different from those of the Legion ("Legion Heavy Attack Squad") and I would expect the army units to be named in the same way ("Army Heavy Attack Squad"). Plus Santiago does mention having her own security teams in a dialogue.

    Another interesting thing is a screenshot from devdiary 7. It shows Buns questioning Tex on the whereabouts of Corazon Santiago. I didn't pay much attention to it initially — obviously it was from the early build where Tex could have been an NPC or an RPC. Still why is Buns looking for Santiago? To award her with the "Employer of the Month" badge from A.I.M.?

    Edited by moqueur
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    Great dev diary! I am really curious how the mini missions for the guard posts work in the end. I guess defending sectors will expand the whole experience and will really diversify the gameplay with randomly generated battles. As I mentioned before the timeline is also a great addition to keep track of all the activities.

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    6 hours ago, ArulcoFan said:

    Def think they should've scrubbed fox making reference to "castrating" somebody however. Even the line format in my opinion was really weak, like it was very obvious that somebody on the writing staff thought of a pun and they just crammed it in there without thinking.

    Castration is a huge war crime that was used by the most violent cartels in mexico as one of the most severe violent tactics availible. To think its good joke material is like if you thought human trafficking is good joke material.

    A lot of that is cringe for sure 😄. Characters are over the top no holds barred style and I kind of dig that.

    Sure it is not for everyone liking but you cant blame for dev middle road this as many developments now a day trying to please everyone, entertain every kink out there.

    For better or worse devs are full throttle into this style and I for once appreciate it.

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