DevDiary 15 - Thank you!
A huge Thank You
It's finally here! Hi everyone, I am Boyan Ivanov and from both me and the entire team here at Haemimont Games thank you for believing in us and making the release of Jagged Alliance 3 our best release to this day.
Release day is always exciting and fun. This time it was even more special as we got to share the excitement with you during our stream. We had great fun chatting and playing the game live, as well as reminiscing on the development journey with Brad, Ian and Strezov. And of course, laughing aloud as Angry Joe made his entrance.
Now, a week after the release of Jagged Alliance 3, I still cannot stop smiling as I read your own personal moments with the game. I remember one of our first conversations with Ian Curry (the creator of Jagged Alliance) and his words of wisdom – “we just wanted to make a fun game first” and this has been a guiding principle for us too. Seeing so many of you having fun with Jagged Alliance 3, the combat, the characters, and the world is heartwarming.
The final push before launch is always straining and a bit of a tough slog. The extremely positive reception we got from you all uplifted our spirits and inspired us. Throughout the entire day on Monday, the office was filled with people discussing feedback, your suggestions, and critiques and how to make the game even better.
What’s Next
The immediate future we are focusing on solving technical issues and showstoppers that prevent people from playing Jagged Alliance 3. We are about to launch our first small patch later today, the patch notes you can read on Steam once the patch goes live.
We are receiving a vast amount of feedback from all of you. Both from our in-game reporting tool and on discord, forums, and social media. We are carefully reading, analyzing, and processing your comments, opinions, and critiques to assemble our priority list. In the coming weeks we will begin addressing gameplay issues, especially those that have quick and obvious solutions.
We will share more as we get a clearer picture of our roadmap forward.
Mods
As we have stated our focus directly after release is bringing the modding tools to you. We are amazed at how quickly some of you managed to both create and publish mods to Steam Workshop. At the time of writing this there are close to 100 mods available. This affirms our hope that you will see Jagged Alliance 3 as a platform to bring your own creations and interpretations to reality and share them with each other.
With the release of the modding tools you will be able to make mods easier and quicker and I am sure that the Steam workshop will continue to grow at a rapid pace. We cannot wait to see what you will come up with in the future.
Future of Streams
We are also bringing back livestreams. This Monday at at 17:00 CEST / 11:00 AM EDT, Pavel and I are going to play the game live and discuss what is coming in the first patches. Join us on stream to have some fun and ask us any questions you have.
Again, thank you all
Boyan Ivanov, Creative Director
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