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Scripted Events Ruin this Game


Applodeon

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15 minutes ago, Skaldy said:

Because multiple machine guns will waste too much ammo. I dont have machine gunner in my team, now i have to hire extra guy? Not being able to equip your guys the way you want due to ammo, which is very simple resource, is beyond annoying. In which RPG game you have seen absolutely no market to replenish your resources? Take Fallout Tactics for example, it is mission by mission based squad tactical RPG, yet after every mission you get to reflect on your resources, replenish your equipment.

What i am saying is instead of tons of weird weapon loot containers, ammo loot points would be ok. I mean hell if they dont want to add economy and trade give me something to compensate it.

Add SatOP to steal from ammo dumps. Or better put ammo dumps in Outposts. I am not saying give me 1000 bullets straight up, give me a fricking option. My inventory at some point was so full of weapons i wasnt using, i was just keeping them for, IF i run out of X caliber again.

I dont understand surface level simple stuff like this is not a problem for some people.

Hi,

well your IMP starts with a 9mm SMG, and most of your guys should have pistols.

Did you scrap all those? If yes, then I guess it is lesson learned for you 😛

I don't consider this game an RPG, and I am also pretty sure the whole ammo thing is not an oversight but a design choice, to create exactly this dilemma.

I did the same thing once, to keep guns I don't really want to use just because of ammo management. Half the squat uses 9mm SMG even though they suck I think, because that's what I have the ammo for.

And I have to say I enjoy it 🙂

BUT - I think since there is already "crafting" in the game, they should add the possibility to scrap ammo for gunpowder and parts, so that you can at least create other calibers at a repair shop.

 

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I started over a few times due to different reasons and in the first few runs I would scrap all the 9 mm guns too but I won't do that anymore and keep them as a fallback option if I ever run out of ammunition (e. g. 7,62 × 51 mm NATO) because out of all ammunition types I have plenty of 9 mm. 😄

I also like that living off the land style with a certain scarcity in ammunition. For me it currently is a good challenge that adds a little spice to the game to not carelessly go burst or full auto on every encounter.

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58 minutes ago, username55 said:

Hi

Hi, first discursive attitude i encounter in these forums

58 minutes ago, username55 said:

Hi,

well your IMP starts with a 9mm SMG, and most of your guys should have pistols.

Did you scrap all those? If yes, then I guess it is lesson learned for you 😛

I did scrap those because i found better. For context, by RNG i dropped 4 berettas so i replaced older 9mm with those, i even have fully kitted MP5 for medium range fights.

58 minutes ago, username55 said:

I don't consider this game an RPG, and I am also pretty sure the whole ammo thing is not an oversight but a design choice, to create exactly this dilemma.

i am not going to debate since you are expressing your opinion instead of forcing it on me. Problem is, ammo is conscious design but related mechanics are after thought, hence my frustration begins...

 

58 minutes ago, username55 said:

I did the same thing once, to keep guns I don't really want to use just because of ammo management. Half the squat uses 9mm SMG even though they suck I think, because that's what I have the ammo for.

And I have to say I enjoy it 🙂

This is in long run, a huge problem. You are limited gameplay wise, because RNG wont let you have certain ammo type you need to go full time CQC. In my book it is lazy game design to prompt difficulty. Think it like this, in a classical RPG you want to build solid tank character, but game denies you a shield because game is difficult.

 

58 minutes ago, username55 said:

BUT - I think since there is already "crafting" in the game, they should add the possibility to scrap ammo for gunpowder and parts, so that you can at least create other calibers at a repair shop.

Yes but it is also RNG related. Didnt drop gunpowder? too bad. Didnt drop pipe bombs which you can scrap to obtain GP, too bad enjoy your difficulty. Limiting players option is not difficulty when only other option is reload a save and pray to RNG gods for better loot.

Look because of a dumb argument here, i manually tested how much RNG effects this game. i did 20 runs up until refugee camp(completed that area near communists). Only 3 of those runs had enough ammo to continue. 14 runs in commando, 3 runs in easiest, 3 runs in hardest. Successful ones are 2 easiest and 1 commando difficulty. To simulate RNG effects i ran same team and same play style(with adjustments) most ridiculous part is, which enemies will drop loot is based on RNG and it scales with difficulty. Easiest dif, 5 out 8 is maximum drops for me, commando 3 out of 8, hardest 2 out of 8. Now problem part is enemy squad compositions. 4 goons, 2 marauder, 1 raid leader, 1 mg or greandier, you will drop maximum 3 lootable enemies and you can see the problem here when goons drop loot and others wont. Because it is limited to a max body count. And enemy drops are main ammo incomes. How do we mitigate this? In JA2 we had option sell these items to buy something else. This mitigates entire RNG tomf*ckery. Yeah guess what? they cut it from game to create "difficulty".

And there are people who are defending this ffs.

Edited by Skaldy
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43 minutes ago, Skaldy said:

Think it like this, in a classical RPG you want to build solid tank character, but game denies you a shield because game is difficult.

Except that's not true or accurate at all.

The game doesn't deny you anything, it just tasks you with making due with what you have.
It will take longer than you might like perhaps and you will be forced to compromise in some regards, but you will through quests and exploration find the gear to "build" any "class" of character.
You just have to wait for it, because it'd take the challenge out of the game if you immediately had silenced and scoped end-game rifles on everyone.
 

Quote

Limiting players option is not difficulty when only other option is reload a save and pray to RNG gods for better loot.

It is EXACTLY what the difficulty in the series has been since forever: you don't always have the best gear, and up until the "victory lap", you are fighting with inferior equipment against an overwhelming force.
 

Quote

give me some options to solve it then. Really i wanna hear how you overcome ammo issues

Being smart about when and where you engage.

Stealth is optional, but oh so highly recommended: a knife from the dark is an eco-friendly recyclable alternative to gunfire, and failing that a 9mm is just as deadly as a .50 cal when sneaking and undetected.

Explosives are your friend: not only can explosives experts make the ammo you so desperately struggle to preserve, but they can also outright kill 2-3 people with a grenade that you wouldn't be able to turn into ammo anyway (even timed ones are valuable, as the enemy will prioritize leaving the AoE).

Get the right person for the job: it may not be immediately obvious, but Raven is one level away from being the most broken OP user of an LMG in the game, Igor is one of the best tanks, and Steroid is incredible value as a backline marksman after you patch his Dexterity up a bit during down-time. Think about not just what it says on the tin, but how you can best use the team you have, and make sure to hire a team you actually can use.

Diversity is your strength: this isn't just an obnoxious politically correct slogan, and it doesn't actually refer to people either. You will find all of the ammo types, not all in equal measure, but all of them regardless, so make use of all of it. enemies even towards the end-game will appear in varieties that have light or no armor, that's where your .44 and 9mm guys come in, avoid draining the ammo pool of your LMG with other users, give someone a shotgun (a specialist ideally). Remember to make use of use the specialty varieties too, a Hollow Point to an unprotected arm will often deal more damage than another type to the head, and a tracer fired by one of your better shooters will often let a weaker one finish the job even when neither is using a sniper rifle.

Edited by Jaywalker
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Just now, Jaywalker said:

Except that's not true or accurate at all.

The game doesn't deny you anything, it just tasks you with making due with what you have.
It will take longer than you might like perhaps, and you will be forced to compromise in some regards, but you will through quests and exploration find the gear to "build" any "class" of character.
You just have to wait for, because it'd take the challenge out of the game if you immediately had silenced and scoped end-game rifles on everyone.

Except it is. Dude, read better really. There are people who havent dropped certain weapons, yet i got AUG from loot boxes, HK21 from secret stash and M24 from another secret stash. All around I8 sector. It would be ok if i had ANOTHER lower class weapon to compensate ammo, but i didnt drop those and i cant buy those. Start couple of new games and test secret stash RNG if you like.

1 minute ago, Jaywalker said:

It is EXACTLY what the difficulty in the series has been since forever: you don't always have the best gear, and up until the "victory lap", you are fighting with inferior equipment against an overwhelming force.

are you trolling or you never played JA before? In which JA series you didn't have option to get rid of your unnecessary gear and get new stuff? I understand fanboism is hard with you but dont make stuff up for arguments sake.

3 minutes ago, Jaywalker said:

Being smart about when and where you engage.


Stealth is optional, but oh so highly recommended: a knife from the dark is an eco-friendly recyclable alternative to gunfire, and failing that a 9mm is just as deadly as a .50 cal when sneaking and undetected.

Explosives are your friend: not only can explosives experts make the ammo you so desperately struggle to preserve, but they can also outright kill 2-3 people with a grenade that you wouldn't be able to turn into ammo anyway (even timed ones are valuable, as the enemy will prioritize leaving the AoE).

Get the right person for the job: it may not be immediately obvious, but Raven is one level away from being the most broken OP user of an LMG in the game, Igor is one of the best tanks, and Steroid is incredible value as a backline marksman after you patch his Dexterity up a bit during down-time. Think about not just what it says on the tin, but how you can best use the team you have, and make sure to hire a team you actually can use.

Diversity is your strength: this isn't just an obnoxious politically correct slogan, and it doesn't actually refer to people either. You will find all of the ammo types, not all in equal measure, but all of them regardless, so make use of all of it. enemies even towards the end-game will appear in varieties that have light or no armor, that's where your .44 and 9mm guys come in, avoid draining the ammo pool of your LMG with other users, give someone a shotgun (a specialist ideally). Remember to make use of use the specialty varieties too, a Hollow Point to an unprotected arm will often deal more damage than another type to the head, and a tracer fired by one of your better shooters will often let a weaker one finish the job even when neither is using a sniper rifle.

done all of these, yet because goons drop pistols and 9mm and marauders and mg gunners refuse to drop anything, i dont get a return in my investment. IF i had options to convert my resources to each other though.... you dont get it do you?

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15 minutes ago, Skaldy said:

There are people who havent dropped certain weapons

Great, and what of it? You do not NEED certain weapons, and most of them have at least one guaranteed source if you absolutely do, you can finish the game without ever relying on random drops, it's almost a requirement for the speedrun achievement, and you absolutely do not need to have a specific weapon to have a viable character of a certain class.

You're just being a whiny baby cause you didn't get the exact toy you wanted on the first pull of the gatcha. Suck it up and move on.
I completed the game twice by now and none of your problems applied. If all else fails, just lower the difficulty so the drop rates are more generous and the enemies don't shred you to bits without careful planning.

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Your aggrevating type of answering to normal statements really is extremely annoying @Skaldy. What's up with that "fanboism", "making up stuff", "trolling", "you don't get it do you", and all that other stuff you reply on the other topics? Everybody on here discusses in a respectful way, only you talk yourself in some frenzy and can't even seem to show basic manners. Show some respect and always remember: this is just about a game! 😠

Despite that, I haven't had any problem with ammunition at all. Sometimes it is scarce indeed, but I just switch to a different weapon and/or style of playing as quite a few people have suggested already. Works for me. If not, lowering the difficulty could help.

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11 minutes ago, Jaywalker said:

Great, and what of it? You do not NEED certain weapons, and most of them have at least one guaranteed source if you absolutely do, you can finish the game without ever relying on random drops, it's almost a requirement for the speedrun achievement, and you absolutely do not need to have a specific weapon to have a viable character of a certain class.

You're just being a whiny baby cause you didn't get the exact toy you wanted on the first pull of the gatcha. Suck it up and move on.
I completed the game twice by now and none of your problems applied. If all else fails, just lower the difficulty so the drop rates are more generous and the enemies don't shred you to bits without careful planning.

Great comprehension, just point me out please, where and when i said i cant drop weapons? If google translate is translating AMMO to weapons for you, i cant help with that.

5 minutes ago, J1v1n said:

Your aggrevating type of answering to normal statements really is extremely annoying @Skaldy. What's up with that "fanboism", "making up stuff", "trolling", "you don't get it do you", and all that other stuff you reply on the other topics? Everybody on here discusses in a respectful way, only you talk yourself in some frenzy and can't even seem to show basic manners. Show some respect and always remember: this is just about a game! 😠

Despite that, I haven't had any problem with ammunition at all. Sometimes it is scarce indeed, but I just switch to a different weapon and/or style of playing as quite a few people have suggested already. Works for me. If not, lowering the difficulty could help.

Your responses to non-postive context is extremely annoying, yet i am not singling out you to signal circle jerk members to attack you. You only discuss respectfully when context is positive. When context is negative you are getting offended, why is that?

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I don't have any problem with someone having a different point of view (you obviously do). But it's not about other opinions here, but how to get them across. You can have a completely opposite opinion and still communicate respectfully ... and that is the only thing I pointed out. 🤨

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2 minutes ago, J1v1n said:

I don't have any problem with someone having a different point of view (you obviously do). But it's not about other opinions here, but how to get them across. You can have a completely opposite opinion and still communicate respectfully ... and that is the only thing I pointed out. 🤨

I dont have problem with that, my only problem is people saying, whatever i am saying is not correct/doesnt exist. I understand main purpose of these forums are marketing and not any kind of discussion hence negative feedback is pushed under a pile. And i know you deliberately dont respond to someone with positive view of the game, even when they are not right nor straight up make up stuff, so why dont you ignore my posts?

Edited by Skaldy
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I believe you can see all my responses on my profile. I reply where I see fit (positive and negative). The only thing I'm pointing out is the way you answer (the how not the what). You could just write your opinion without belittering other people or you could say that you think that this or that works differently but no, you always fall back on primitively insulting people. 🤣

Anyways, another topic got hijacked and I contributed to it, so back to topic: scripted events!

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32 minutes ago, J1v1n said:

I believe you can see all my responses on my profile. I reply where I see fit (positive and negative). The only thing I'm pointing out is the way you answer (the how not the what). You could just write your opinion without belittering other people or you could say that you think that this or that works differently but no, you always fall back on primitively insulting people. 🤣

Anyways, another topic got hijacked and I contributed to it, so back to topic: scripted events!

thanks for proving my point😁

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If you dont like scripted events, its easy. Just stop talking to npcs. Some of scripted events will only start, after getting involved in RPG elements/storyline. If you are Not prepared you can do things later, N-Night for example. You can also avoid special sectors or only moving through in satellite-view and or just avoid places in sectors. So you can do things later (or even never).

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I'm fine with Operation N-Night at Port Cacao because of a number of factors, like you some of you guys already mentioned:

1. It gives you a time and date for the squad to prepare in advance, even get out of the sector altogether if need be.

2. It is also part of an interesting quest to round up former members of a gang in the sector, giving you a major boost to battle preparedness. Did you see those grannies in battle? They're absolute units!

3. The enemy does not come in punishing waves after waves, with scant time to prepare in between, exacerbated by no pause in the game. 

If Sector A8 had even one of those I would not feel the need to complain here. When Biff radioed his message first, I could clearly see that an enemy squad was heading to the sector, so it gave me an incentive to fight them, and I did.

I thought the situation was resolved, since there was no more update to his situation. So when I went there, and the only thing that gave me the slightest idea more trouble was in the offing was the battle screen with 'siege' plastered on it. And you're suddenly stuck there in a fight to the death. Sure, different situations warrant various reactions and should force one to adapt, but this is not in keeping with what the game has set me up to believe is reasonable in the hours preceding this event.

1. One can usually see the enemy squad operating in the satellite view. Biff's first radio message coincides with an enemy squad heading to his position. I think it's reasonable to expect at least a few more enemy squads nearby to either prepare or disengage from this siege.

2. You are expected to retreat if things become too hard, and it's a legitimate tactic in this game. In Sector A8 you're stuck even if you talk to Biff to trigger the waves or not.

3. I thought Biff was portrayed a cowardly character so I sure expected another call at least from him if there was more trouble to be expected.

There are a lot of things the developer could've done to make this particular event more palatable. Heck, they did that for Port Cacao, so what stopped them to apply a similar system for Sector A8 as well?

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7 minutes ago, Applodeon said:

I'm fine with Operation N-Night at Port Cacao because of a number of factors, like you some of you guys already mentioned:

1. It gives you a time and date for the squad to prepare in advance, even get out of the sector altogether if need be.

2. It is also part of an interesting quest to round up former members of a gang in the sector, giving you a major boost to battle preparedness. Did you see those grannies in battle? They're absolute units!

3. The enemy does not come in punishing waves after waves, with scant time to prepare in between, exacerbated by no pause in the game. 

If Sector A8 had even one of those I would not feel the need to complain here. When Biff radioed his message first, I could clearly see that an enemy squad was heading to the sector, so it gave me an incentive to fight them, and I did.

I thought the situation was resolved, since there was no more update to his situation. So when I went there, and the only thing that gave me the slightest idea more trouble was in the offing was the battle screen with 'siege' plastered on it. And you're suddenly stuck there in a fight to the death. Sure, different situations warrant various reactions and should force one to adapt, but this is not in keeping with what the game has set me up to believe is reasonable in the hours preceding this event.

1. One can usually see the enemy squad operating in the satellite view. Biff's first radio message coincides with an enemy squad heading to his position. I think it's reasonable to expect at least a few more enemy squads nearby to either prepare or disengage from this siege.

2. You are expected to retreat if things become too hard, and it's a legitimate tactic in this game. In Sector A8 you're stuck even if you talk to Biff to trigger the waves or not.

3. I thought Biff was portrayed a cowardly character so I sure expected another call at least from him if there was more trouble to be expected.

There are a lot of things the developer could've done to make this particular event more palatable. Heck, they did that for Port Cacao, so what stopped them to apply a similar system for Sector A8 as well?

i agree with you but partially. For example Haunted Mansion ambush is not very good example BUT and it is a very big BUT, due to gear restrictions it can be strange encounter. I just threw smoke-tear gas and flashbang and mowed down those gangsters with ease. There are worse scripted events, for example scouting events are abysmal sometimes. Then again most people dont use most of these features sooo probably they didnt even notice how bad it is.

Edited by Skaldy
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Today I encountered a scripted event during which Legion soldiers attacked me from a room I had previously cleared and considered secure.

I wanted to know where they were coming from. Perhaps there was a hidden entrance I had missed? So I reloaded and placed a group of mercs inside the room to observe, covering all corners and entrances.

It turns out that once the event is triggered, Legion soldiers manifest out of thin air. I could watch them appear right between my mercs, one by one, in a room with no windows and no unguarded entrances.

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46 minutes ago, D13 said:

Today I encountered a scripted event during which Legion soldiers attacked me from a room I had previously cleared and considered secure.

I wanted to know where they were coming from. Perhaps there was a hidden entrance I had missed? So I reloaded and placed a group of mercs inside the room to observe, covering all corners and entrances.

It turns out that once the event is triggered, Legion soldiers manifest out of thin air. I could watch them appear right between my mercs, one by one, in a room with no windows and no unguarded entrances.

if it is not spoiler, can you tell me which sector or quest?

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1 hour ago, Skaldy said:

if it is not spoiler, can you tell me which sector or quest?

Well, it's going to be a bit of a spoiler as it will kill the surprise. But I don't think it's part of a larger quest. Up to you - the sector is (15th letter: EHFBCEDGCFDEABFDEABFEAC) + (734745 divided by 66795)

 

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Just now, D13 said:

Well, it's going to be a bit of a spoiler as it will kill the surprise. But I don't think it's part of a larger quest. Up to you - the sector is (15th letter: EHFBCEDGCFDEABFDEABFEAC) + (734745 divided by 66795)

 

Thanks man! i just copy pasted it and asked chatGPT

 

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10 hours ago, Skaldy said:

I understand main purpose of these forums are marketing and not any kind of discussion hence negative feedback is pushed under a pile.

I've been here for awhile and I'll tell you - this place is basically non stop moaning about the game, lol. From hanging around here you'd think they turned JA into candy crush or something.

ANYway

I find it interesting that you have such issues with ammo that in 17 of 20 playthroughs you ran out and weren't able to continue. That doesn't jive with my experience, where at least so far I'm doing just fine. Could be that I'm lucky, but something tells me there's another explanation. I also can't imagine how you were able to fit that many playthroughs in a little over a week, but that's another point. @Kordanor just released a fascinating video explaining why many of the financial difficulties people are having may be attributed to lack of leadership focused mercs on their squad, however that does not explain issues with ammo, other than maybe being unable to buy ammo from markets due to money problems.

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43 minutes ago, Raeven said:

I've been here for awhile and I'll tell you - this place is basically non stop moaning about the game, lol. From hanging around here you'd think they turned JA into candy crush or something.

ANYway

I find it interesting that you have such issues with ammo that in 17 of 20 playthroughs you ran out and weren't able to continue. That doesn't jive with my experience, where at least so far I'm doing just fine. Could be that I'm lucky, but something tells me there's another explanation. I also can't imagine how you were able to fit that many playthroughs in a little over a week, but that's another point. @Kordanor just released a fascinating video explaining why many of the financial difficulties people are having may be attributed to lack of leadership focused mercs on their squad, however that does not explain issues with ammo, other than maybe being unable to buy ammo from markets due to money problems.

I was testing RNG because someone said here there is no RNG only skill issue and weapon/ammo drops dont effect play styles. So i basically made 20 runs in different difficulties. Same team composition, slight adjustments.  After Ernie, i land to mainland at G6, ambush water carriers for the mine there and take the mine. Then clean all secret stashes for weapons between J8 and Fleatown, take the town and clean the map up to Refugee Camp, 10 of those runs i cleaned up to Poacher Camp. I stop there and take ammo count.

Right now only thing working for me is using 2 mercs for combat and saving everyone else for bigger fights. Basically stopped using MG because it is overkill and wastes bullets. Long story short, if marauders and mg gunners drop ammo, this works. If not, 2 mercs can fight as long as it is not a 2+ squad battle. I just dont like i am limited to certain play style(stealth sniper and CQC stealth). I have money(around 100K) i have weapons. Ah also not defending towns fixes ammo drought dramatically. 

Edited by Skaldy
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I'm going to be another no ammo issue guy, sorry..

My experience is that ammo is very much limited resource that you have to appreciate when you have it and work around it when it is getting low.

@Skaldy you have mentioned reliance on MGs, in my experience you want to use it in only really dicey situations.

My first proper usage was when museum was under attack and there was overwhelming committee approaching it, I setup 2 MG for 2 turns and finish rest with AR and snipers.

And Port Cacao was not my first city, I run through Fleetown and Refugee Camp before hand. Day to day I very much relay on variety of weapons, relay on explosives where possible and probably most important switching to SMGs for ambush when ammo is getting low.

I'm not going to be one who say that RNG does not exist and can make your life more miserable at times (I felt bad watching some guys picking up better guns then me after going out from Earnie), but you know what they say, when life gives you lemons you make lemonade 😉

Getting back on topic, I actually do love scripted events. It is not fun first time around as you can get majorly F#$%D (hello mansion ambush, had to restart this damn mission like 15 times lol). But once you get over those humps you will learn a lot from it and it will add a lot of color to your playthroughs.

I'm still on my first run (having small kid at home is not necessarily free time inducing as you can imagine 🙂 ) and I'm already looking forward to iron man playthroughs and bracing for the losses on some of these scripted missions, but for me that is definition of fun; engaging, surprising and meaningful moments that test you .. Guys that will go out alive from these will get medal and stay in my memory forever.

On the end if everything would be exactly as you want with unlimited preparation available, your mercs and your perfect execution then it just would not matter, battle scars is what these guys live for ..

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3 hours ago, Claypl said:

I'm going to be another no ammo issue guy, sorry..

My experience is that ammo is very much limited resource that you have to appreciate when you have it and work around it when it is getting low.

@Skaldy you have mentioned reliance on MGs, in my experience you want to use it in only really dicey situations.

My first proper usage was when museum was under attack and there was overwhelming committee approaching it, I setup 2 MG for 2 turns and finish rest with AR and snipers.

And Port Cacao was not my first city, I run through Fleetown and Refugee Camp before hand. Day to day I very much relay on variety of weapons, relay on explosives where possible and probably most important switching to SMGs for ambush when ammo is getting low.

I'm not going to be one who say that RNG does not exist and can make your life more miserable at times (I felt bad watching some guys picking up better guns then me after going out from Earnie), but you know what they say, when life gives you lemons you make lemonade 😉

I think Ernie is designed way too perfectly, it masks initial problems(Static weapons drops, 2 big fights you have static MG support, many ways to approach the situation). But i think in reality everyone gave first mg42 to Ernie village, because i dont think people will have a good time after village defense and outpost attack, in terms of bullets.😊

3 hours ago, Claypl said:

Getting back on topic, I actually do love scripted events. It is not fun first time around as you can get majorly F#$%D (hello mansion ambush, had to restart this damn mission like 15 times lol). But once you get over those humps you will learn a lot from it and it will add a lot of color to your playthroughs.

One question though, did you have utility nades? Smoke, tear, flashbang? That ambush is a breeze if you have those. But then again RNG sets up these items, so i can understand people who didnt find those yet, cant buy those hence cant use those.

 

3 hours ago, Claypl said:

(having small kid at home is not necessarily free time inducing as you can imagine 🙂 )

lol, i will disagree on that, because of a 7 month miracle rugrat crawling around my PC, my wife lets me play😂

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